Volt Wisp: Difference between revisions

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===Abilities===
===Abilities===
{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! Name
! Name
! Type
! Type
! Description
! Description
|-
| Elusive Form
| Passive
| style="text-align:left;" | Creature has an innate 25 Parry skill against melee attacks
|-
|-
| Shock
| Shock
| Passive
| Passive
| Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) damage that ignores armor to the target and will also hinder creatures for (Control Slots * 1) seconds or hamstring players
| style="text-align:left;" | Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) damage that ignores armor to the target and will also hinder creatures for (Control Slots * 1) seconds or hamstring players
|}
|}



Revision as of 21:52, 8 June 2023

Creature Stats


Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Elemental 44.7 400 750 15 25 110 25
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
200 100 100


Tameable Stats


Volt Wisp
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Arcane 3 115 275 26 32 90 25 150
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
26 32


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
30.28 10.09 302 474 88 0.035 31.34 10.44 313 490 91


Abilities

Name Type Description
Elusive Form Passive Creature has an innate 25 Parry skill against melee attacks
Shock Passive Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) damage that ignores armor to the target and will also hinder creatures for (Control Slots * 1) seconds or hamstring players


Trait Group

Arcane Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Potency Increases Charged Spell chance by 25%
Enchantment Increases Damage Resistance by 10%
6 Sorcery Increases Spell Damage by 12.5%
Reactive Increases Passive Ability trigger chances by 50% of normal
8 Swiftness Increases Attack Speed by 7.5%
Breach Spells ignore 50 Magic Resist on target
10 Smite Increases Spell Damage by 20% when target below 66% Hit Points
Wrath Increases Passive Ability damage by 50%