Hamstring: Difference between revisions
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** [[Tracking]] | ** [[Tracking]] | ||
** [[Wrestling]] | ** [[Wrestling]] | ||
** [[Chivalry]] | |||
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* Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab | * Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab | ||
* Use [HamstringUntoggleMode in order to decide how the automatic toggle works | * Use [HamstringUntoggleMode in order to decide how the automatic toggle works | ||
==Attempts== | ==Attempts== | ||
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* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target | * On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target | ||
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds | * Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds | ||
Revision as of 04:12, 8 November 2021
Summary
- Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)
- Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:
Accessing Hamstring
- Hamstring is an independent effect and does NOT automatically occur on Disarm attempts
- Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
- Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
- Use [HamstringUntoggleMode in order to decide how the automatic toggle works
Attempts
- Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
- Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
- On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
- Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
PvM
- When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
- Hamstring effect duration against creatures is now (2 + (4 * (Attacker Dex / 100)) * 2
PvP
- When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount