Template:TempStarterDexxer: Difference between revisions

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* Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
* Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
* Misc:  
* Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game




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Revision as of 14:27, 6 June 2022

Starter Dexxer (700 skill points)

100 Strength
100 Dexterity
  25 Intelligence

  70 Mace Fighting
  70 Tactics
  70 Tracking
  70 Camping
  70 Forensic Evaluation
  70 Arms Lore
  70 Anatomy
  70 Healing
  70 Parrying
  70 Resisting Spells

  • Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary
  • Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
  • Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
  • Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game