Wizard's Satchel: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 19: Line 19:
==Free Consume Chance==
==Free Consume Chance==
* Players who have a Wizard Satchel equipped or in their backpack will have a chance that spellcasts (non-scroll) do not consume reagents, so long as the satchel has sufficient reagents to cast the spell in the first place
* Players who have a Wizard Satchel equipped or in their backpack will have a chance that spellcasts (non-scroll) do not consume reagents, so long as the satchel has sufficient reagents to cast the spell in the first place
* Wizard's Satchels have a base chance of 10% to not consume reagents on spellcast and then are adjusted further based on the satchel as follows:
* Players casting spells from a Spell Scroll within a Wizard's Satchel will now have a chance to not consume the scroll similar to the chance for Reagents to not be consumed when casting with a Wizard's Satchel (chance is the same to not consume Spell Scroll as to not consume Reagents)
** This chance to not consume Spell Scrolls is a separate check from the [[Inscription]] skill check to not consume scrolls (i.e. players can make two checks to not consume scrolls)
 
Example: A player with 100 Inscription Skill casts the Energy Bolt spell from a scroll in their Wizard's Satchel (Exceptional Quality, Mastercrafted Avarhide with 50% chance to not consume)
* The player has a 40% chance from Inscription to not consume the scroll
* If the Inscription mechanic fails, the player then also has 50% chance from the Wizard's Satchel to not consume the scroll
 
 
Wizard's Satchels have a base chance of 10% to not consume reagents on spellcast and then are adjusted further based on the satchel as follows:


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"

Revision as of 21:41, 1 July 2022

Summary

  • Players can craft Wizard's Satchels with the Tailoring skill under the Wizard's Satchels category
  • There are Wizard's Satchels available in each Leather Material type
  • Wizard's Satchels function similarly to Quivers, except they can only hold Reagents and Spell Scrolls
    • Grants the owner a chance at not consuming Reagents when casting spells (provides no bonus when casting off scrolls)
    • Reduces the weight of any Reagents or Spell Scrolls stored inside
    • Can be equipped (occupies the Outer Body layer) or be left in a player's backpack; both locations will provide the player weight reduction/consumption effects
    • Can be dyed with Accessory Dyes


Using Reagents from Wizard's Satchels

  • In order for a spellcast (non-scroll) to consider using reagents from a player's Wizard's Satchel, the satchel must contain every reagent required for the spellcast; i.e. the player cannot cast Energy Bolt using Black Pearl pulled from their backpack and Nightshade pulled from their satchel
  • If the player has sufficient reagents to cast a spell in both their Wizard's Satchel and their Backpack, the satchel will take priority


Free Consume Chance

  • Players who have a Wizard Satchel equipped or in their backpack will have a chance that spellcasts (non-scroll) do not consume reagents, so long as the satchel has sufficient reagents to cast the spell in the first place
  • Players casting spells from a Spell Scroll within a Wizard's Satchel will now have a chance to not consume the scroll similar to the chance for Reagents to not be consumed when casting with a Wizard's Satchel (chance is the same to not consume Spell Scroll as to not consume Reagents)
    • This chance to not consume Spell Scrolls is a separate check from the Inscription skill check to not consume scrolls (i.e. players can make two checks to not consume scrolls)

Example: A player with 100 Inscription Skill casts the Energy Bolt spell from a scroll in their Wizard's Satchel (Exceptional Quality, Mastercrafted Avarhide with 50% chance to not consume)

  • The player has a 40% chance from Inscription to not consume the scroll
  • If the Inscription mechanic fails, the player then also has 50% chance from the Wizard's Satchel to not consume the scroll


Wizard's Satchels have a base chance of 10% to not consume reagents on spellcast and then are adjusted further based on the satchel as follows:

Material Chance Bonus
Exceptional +5%
Mastercrafted +5%

Dullhide
+6%

Shadowhide
+9%

Copperhide
+12%

Bronzehide
+15%

Goldenhide
+18%

Rosehide
+21%

Verehide
+24%

Valehide
+27%

Avarhide
+30%

Example: An Exceptional Quality, Mastercrafted satchel made with Avarhide Leather will have a 10% + 5% + 5% + 30% = 50% chance to cast a spell and not require reagents


Weight Reductions

Reagents Weight

Reagents stored in a Wizard's Satchel have their base weight reduced by 10%, and then receive further weight reductions based on the satchel as follows:

Material Weight Reduction
Exceptional 5%
Mastercrafted 5%

Dullhide
6%

Shadowhide
9%

Copperhide
12%

Bronzehide
15%

Goldenhide
18%

Rosehide
21%

Verehide
24%

Valehide
27%

Avarhide
30%

Example: An Exceptional Quality, Mastercrafted satchel made with Avarhide Leather will have a 10% + 5% + 5% + 30% = 50% weight reduction for reagents


Spell Scrolls Weight

Spell Scrolls stored in a Wizard's Satchel have their base weight reduced by 20%, and then receive further weight reductions based on the satchel as follows:

Material Weight Reduction
Exceptional 10%
Mastercrafted 10%

Dullhide
10%

Shadowhide
15%

Copperhide
20%

Bronzehide
25%

Goldenhide
30%

Rosehide
35%

Verehide
40%

Valehide
45%

Avarhide
50%

Example: An Exceptional Quality, Mastercrafted satchel made with Avarhide Leather will have a 20% + 10% + 10% + 50% = 90% weight reduction for spell scrolls