Template:FencingCodex: Difference between revisions

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| Stance
| Stance
| Aggressive
| Aggressive
| style="text-align: left;"| Increases Speed by 2.5% per rank but player takes 2% more Damage per rank from all sources
| style="text-align: left;"| Increases Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
|-
|-
| Stance
| Stance
| Defensive
| Defensive
| style="text-align: left;"| Successful hits increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
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| Stance
| Stance
| Blackguard
| Blackguard
| style="text-align: left;"| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
| style="text-align: left;"| Successful hits have a 4% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
|-
|-
| Stance
| Stance
| Fang
| Fang
| style="text-align: left;"| Damage increased by 6% per rank while using a weapon coated with Greater Poison or higher
| style="text-align: left;"| Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
|-
|-
| Finisher
| Finisher
| Assassinate
| Assassinate
| style="text-align: left;"| Inflicts (Target's Missing Health x 8%) Damage to target
| style="text-align: left;"| Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
|-
|-
| Finisher
| Finisher
| Flurry
| Flurry
| style="text-align: left;"| Increases Weapon Speed by 25% for 20 seconds (does not stack)
| style="text-align: left;"| Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus
|}
|}

Revision as of 14:36, 27 August 2022

Fencing Stances and Finishers

Type Name Description
Stance Aggressive Increases Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 4% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 30 seconds
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus