Fencing: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | ==Summary== | ||
Fencing grants the ability to use fast striking weapons | * Fencing grants the ability to use fast striking weapons | ||
* All | * All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the [[Poisoning]] skill | ||
* The chance to hit with a | * The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | ||
==PvM Special Attack== | ==PvM Special Attack== | ||
* Only works against creatures, not other players | * Only works against creatures, not other players | ||
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures | * Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures | ||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]. | * This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]. | ||
** | * Fencing Weapon Specials now apply a stackable 8% Cripple Effect with a max effect of 24% on a target (previously was 10% Cripple effect per hit with no max cap) | ||
* Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied '''Cripple''' effect | |||
** Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage | |||
*** | '''Example''': An 8% Cripple Effect is applied to a creature | ||
* Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit | |||
* Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8% | |||
* Any Disease Damage against the target will be increased by 8% | |||
==Codex== | ==Codex== | ||
Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing. | |||
{{FencingCodex}} | {{FencingCodex}} | ||
==Beneficial Skills== | ==Beneficial Skills== | ||
Having these skills benefit Fencing | Having these skills benefit Fencing: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Skill | ! Skill | ||
Line 58: | Line 57: | ||
| Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | | Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | ||
|} | |} | ||
==Training== | ==Training== |
Revision as of 01:53, 10 September 2022
Summary
- Fencing grants the ability to use fast striking weapons
- All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- Fencing Weapon Specials now apply a stackable 8% Cripple Effect with a max effect of 24% on a target (previously was 10% Cripple effect per hit with no max cap)
- Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
- Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage
Example: An 8% Cripple Effect is applied to a creature
- Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit
- Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%
- Any Disease Damage against the target will be increased by 8%
Codex
Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing.
Beneficial Skills
Having these skills benefit Fencing:
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)). |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) (2 hour bonus after using the skill) |
Mace Fighting Wrestling Swordsmanship Archery |
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-75 | Passively by Melee combat with a Fencing weapon in the New Player Dungeon |
75-100 | Passively by Melee combat with a FEncing weapon |