Discipline Aspect: Difference between revisions
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| style="text-align:left;" | 6% + 2% per player Discipline Tier Level | | style="text-align:left;" | 6% + 2% per player Discipline Tier Level | ||
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===Chance to Ignore Weapon Finisher Cooldown Mechanic== | |||
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown) | |||
* Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown) | |||
* When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings | |||
Revision as of 03:13, 20 November 2022
Discipline Aspect Proc
Discipline Aspect Weapon
Discipline Aspect Weapon | |
---|---|
Melee Accuracy Bonus | 2% per player Discipline Tier Level |
Tactics Bonus | 2 per player Discipline Tier Level |
Aspect Special Chance (scales with weapon speed) |
0.5% + 0.05% per player Discipline Tier Level |
Aspect Special Effect: Iron Will |
Inflicts 700 + (70 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (7.5% + (0.5% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Spellbook
Discipline Aspect Spellbook | |
---|---|
Mana Refund Chance | 1.5% per player Discipline Tier Level |
Damage Bonus | 1.5% per player Discipline Tier Level |
Aspect Special Chance (scales with spell circle) |
4% + 0.4% per player Discipline Tier Level |
Aspect Special Effect: Iron Will |
Inflicts 700 + (70 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (7.5% + (0.5% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Armor
Discipline Aspect Armor | |
---|---|
Armor Rating Bonus | 8% per player Discipline Tier Level |
Weapon Special Damage Bonus | 15% + 5% per player Discipline Tier Level |
Melee Damage + Resistance Bonus after Using Mana |
6% + 2% per player Discipline Tier Level |
Chance to Ignore Weapon Finisher Cooldown |
6% + 2% per player Discipline Tier Level |
=Chance to Ignore Weapon Finisher Cooldown Mechanic
- Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
- Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)
- When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings
Discipline Aspect Cloth
- Hue 2490
- To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool
Aspects
Aspect Mastery | |||||
---|---|---|---|---|---|
Air |
Arcane |
Artisan |
Blood |
Command |
Death |
Discipline |
Earth |
Eldritch |
Fire |
Fortune |
Frost |
Gadget |
Harvest |
Holy |
Lightning |
Lyric |
Madness |
Poison |
Shadow |
Void |
Water |
War |
Chromatic |