Stealth: Difference between revisions
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Keinkorper (talk | contribs) (Re-adding backstabbing accuracy modifier value) |
Keinkorper (talk | contribs) (re-adding backstabbing accuracy modifier) |
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* | * Backstab attacks have the following modifiers: | ||
** | ** A player's accuracy when making Backstab attacks is +25% | ||
** | ** Chance to inflict poison increased by +25% | ||
** Chance to perform a weapon special attack increased by +25% | |||
*** Weapon specials inflicted on a backstab will have their duration maxed and damage scaled to the damage of the backstab. | *** Weapon specials inflicted on a backstab will have their duration maxed and damage scaled to the damage of the backstab. | ||
Revision as of 19:17, 16 December 2022
Summary
- Must have at least 80 Hiding to be able to Stealth
- Players gain (5 + (10 * (Stealth Skill / 100))) Stealth steps per Stealth activation
- After the Hiding Skill Use Timer has expired, you will receive a system message indicating "You feel comfortable enough to begin stealthing."
- While Stealthing, if you have moved more than your available steps before the Stealth Skill Use Timer has expired (10s), you will need to wait to continue Stealthing. You will see a system message "You feel ready to continue stealthing", when you are able to continue without revealing yourself.
Auto-Stealth Command
- If a player has Auto-Stealth enabled, when 10 seconds have passed since their last Stealth usage (skill cooldown) and they still have Stealth Steps remaining, they will now receive a "You will automatically stealth when out of steps" message
- If a player has Auto-Stealth enabled and they have reached 0 Stealth Steps remaining, they will receive a "You feel ready to continue stealthing" message if they can immediately continue stealthing (i.e. 10 seconds has passed since last Stealth skill usage)
Backstabbing
- A player who is hidden can perform a Backstab attack against creatures that are in their weapon range and if they meet the following criteria:
- The player was hidden with the Hiding skill, a Smoke Bomb or the Shadow Aspect proc, but not the Invisibility spell.
- The player has at least 80 Stealth skill and 80 skill in their equipped weapon's skill.
- Backstab attacks have the following modifiers:
- A player's accuracy when making Backstab attacks is +25%
- Chance to inflict poison increased by +25%
- Chance to perform a weapon special attack increased by +25%
- Weapon specials inflicted on a backstab will have their duration maxed and damage scaled to the damage of the backstab.
- The Damage multiplier for Stealth Backstabs are +800% to +1600% (Scaled to weapon speed)
- Backstab damage is also scaled by (Backstab Damage * (Stealth Skill / 100))
- Backstab damage can be further increased with Mastery Chain Links or Shadow Aspect.
- If a player makes backstab attempt after using the Hiding and Stealth skills, but not after a Shadow Aspect Special they'll receive a 50% bonus Aspect Special chance bonus for the next 30 seconds (Shown in [Stats -> Melee for it's duration)
- Players attacking other players from stealth will make the same Backstab sound effect, but they will receive no bonuses to the attack.
- Relevant skills have 10x their normal chance to result in a skill gain when a Backstab attack is made.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Hide and then use Stealth within New Player Dungeon |
80-120 | Continue Hiding and Stealthing |