Detecting Hidden: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
==Dungeon | ==Dungeon Chests== | ||
* Dungeon | * Dungeon Chests have a Trap Difficulty that ranges from level 1 to 8 (based on dungeon location) and a Remove Trap Progress value from 0-100% | ||
* Players can make Remove Trap attempts on the chest using Trap Tools with successes increasing the Trap Progress | * Players can make Remove Trap attempts on the chest using Trap Tools with successes increasing the Trap Progress | ||
** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt | ** If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt | ||
Line 28: | Line 28: | ||
* Single clicking on a chest will display the chest's Lockpicking/Remove Trap progress (if any has been made) | * Single clicking on a chest will display the chest's Lockpicking/Remove Trap progress (if any has been made) | ||
* Using exceptional and colored material Lockpicks increases the player's [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool | * Using exceptional and colored material Lockpicks increases the player's [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool | ||
* '''A player's chance to successfully Remove Trap is ((Effective Skill - Chest Minimum Skill) * 2.5%)''' | * '''A player's chance to successfully Remove Trap is ((Effective Detecting Hidden Skill - Chest Minimum Skill) * 2.5%)''' | ||
Revision as of 19:20, 13 June 2023
Summary
- Reveals hidden players in the targeted location with a success chance equal to the detect hidden skill
- At 100 skill or more, reveals all Hidden targets within 8 * (Detect Hidden Skill / 100) spaces of target (or player if targeting self)
- Increases distance at which players may discover Hidden players when using the Tracking skill
- Can boost damage inflicted by Tinker Traps (but not tinker-trapped containers)
- Used in deciphering Research Guides
- Can be used at 0 skill within a House to reveal anyone hiding within
- When a player attempts to make progress on a Dungeon Chest/Treasure Map Chest, or Detonates a Ground Trap, they will receive a 30 second restriction preventing them from actively using Detect Hidden to reveal players
Dungeon Chests
- Dungeon Chests have a Trap Difficulty that ranges from level 1 to 8 (based on dungeon location) and a Remove Trap Progress value from 0-100%
- Players can make Remove Trap attempts on the chest using Trap Tools with successes increasing the Trap Progress
- If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt
- A player triggering a trap on a chest does not change the Remove Trap Progress of the chest (i.e. multiple traps can be sprung from chests)
- A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds
- Traps increase in power and effect based on the Trap Difficulty level of the chest
- As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease
- Players can double click chests to open a Lockpicking window
- Lockpicking and Remove Trap success chances and progress values are displayed here
- Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest
- Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack
- Players can also elect to simply double click Trap Tools and target the chest
- Single clicking on a chest will display the chest's Lockpicking/Remove Trap progress (if any has been made)
- Using exceptional and colored material Lockpicks increases the player's Effective Lockpicking skill as well as increases the amount of progress made on each successful skill check against on the chest for the related tool
- A player's chance to successfully Remove Trap is ((Effective Detecting Hidden Skill - Chest Minimum Skill) * 2.5%)
Tool Bonus
Material | Effective Skill | Progress Bonus | |
---|---|---|---|
Exceptional | +5 | +12.50% | |
Iron | |||
Dull Copper | +1 | +2.5% | |
Shadow Iron | +2 | +5% | |
Copper | +3 | +7.5% | |
Bronze | +4 | +10% | |
Gold | +5 | +12.5% | |
Agapite | +6 | +15% | |
Verite | +7 | +17.5% | |
Valorite | +8 | +20% | |
Avarite | +9 | +22.5% |
Chest Difficulty
Chest | Difficulty Level | Minimum Skill | Progress Chance |
---|---|---|---|
Worthless | 1 | 0 | ((40% to 80%) * (1 + Tool Bonus)) % |
Very Easy | 2 | 25 | ((36% to 72%) * (1 + Tool Bonus)) % |
Easy | 3 | 50 | ((32% to 64%) * (1 + Tool Bonus)) % |
Average | 4 | 75 | ((28% to 56%) * (1 + Tool Bonus)) % |
Difficult | 5 | 95 | ((24% to 48%) * (1 + Tool Bonus)) % |
Very Difficult | 6 | 105 | ((20% to 40%) * (1 + Tool Bonus)) % |
Extremely Difficult | 7 | 115 | ((16% to 32%) * (1 + Tool Bonus)) % |
Nearly Impossible | 8 | 125 | ((12% to 24%) * (1 + Tool Bonus)) % |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use Detect Hidden in the New Player Dungeon |
80-120 | Continue using Detect Hidden |