Discipline Aspect: Difference between revisions

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| style="text-align:left;" | 20% + 5% per player Discipline Tier Level
| style="text-align:left;" | 20% + 5% per player Discipline Tier Level
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|-
! Weapon Special Damage Bonus
! Weapon Special/Ability/Finisher Damage Bonus
| style="text-align:left;" | 15% + 5% per player Discipline Tier Level
| style="text-align:left;" | 15% + 5% per player Discipline Tier Level
|-
|-
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| style="text-align:left;" | 6% + 2% per player Discipline Tier Level (cannot stack)
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level (cannot stack)
|-
|-
! Chance to Ignore<br />Weapon Finisher Cooldown
! Finisher Threshold Increase
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
| style="text-align:left;" | 2.5% + 0.75% per player Discipline Tier Level
|}
|}


===Finisher Mechanic===
===Finisher Mechanic===
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
* Any Melee Hit that includes a Weapon Special, Weapon Ability, or resolves a Weapon Finisher will receive this Damage bonus (but will not stack)
* Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)
* Finisher Threshold Increase: Increases the Health % Threshold at which players are eligible to trigger Weapon Finishers (normally 25% or below) and Shield Finishers (normally 33% or below)
* When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings
 


==Discipline Aspect Cloth==
==Discipline Aspect Cloth==

Latest revision as of 17:30, 10 December 2024

Discipline Aspect Proc

File:disciplineaspectproc.gif


Discipline Aspect Weapon


Discipline Aspect Weapon
Melee Accuracy Bonus 10% + 2% per player Discipline Tier Level
Tactics Bonus 10 + 2 per player Discipline Tier Level
Aspect Special Chance
(scales with weapon speed)
0.5% + 0.05% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)


Discipline Aspect Spellbook


Discipline Aspect Spellbook
Mana Refund Chance 10% + 2% per player Discipline Tier Level
Damage Bonus 10% + 2% per player Discipline Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)


Discipline Aspect Armor


Discipline Aspect Armor
Armor Rating Bonus 20% + 5% per player Discipline Tier Level
Weapon Special/Ability/Finisher Damage Bonus 15% + 5% per player Discipline Tier Level
Melee Damage + Resistance Bonus
after Using Mana (for 10s)
6% + 2% per player Discipline Tier Level (cannot stack)
Finisher Threshold Increase 2.5% + 0.75% per player Discipline Tier Level

Finisher Mechanic

  • Any Melee Hit that includes a Weapon Special, Weapon Ability, or resolves a Weapon Finisher will receive this Damage bonus (but will not stack)
  • Finisher Threshold Increase: Increases the Health % Threshold at which players are eligible to trigger Weapon Finishers (normally 25% or below) and Shield Finishers (normally 33% or below)

Discipline Aspect Cloth

  • Hue 2490
  • To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

Water

War

Chromatic