Swordsmanship: Difference between revisions
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* Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures | * Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures | ||
** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
* Swords Weapon Specials | * Swords Weapon Specials applies a stackable Lacerate & Bleed Effect on the target | ||
Lacerate Effect | |||
* Lacerate increases the chance for players to inflict weapon special attacks against that creature by 8% for the next 8-16 seconds (scaled based on weapon speed) | |||
** | Bleed Effect | ||
* Will cause target to suffer a total amount of Bleed damage equal to (Damage From Hit) * (100% - (2% * Unresolved Bleed Ticks from Player)) | |||
* Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage (i.e. will resolve 100% of Bleed damage over 15 seconds) | |||
Example | |||
* If a player lands a melee hit dealing 500 damage, and has 8 Bleed Ticks still unresolved from player's previous weapon specials, the total amount of Bleed damage inflicted will be (500 * (100% - (2% * 8)) = 420 | |||
==Swordsmanship Weapons== | ==Swordsmanship Weapons== |
Revision as of 15:10, 7 September 2024
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.
- All one-handed swords can be poisoned using the Poisoning skill
- But no two-handed swords weapons can be poisoned.
- The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Swords Weapon Specials applies a stackable Lacerate & Bleed Effect on the target
Lacerate Effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 8% for the next 8-16 seconds (scaled based on weapon speed)
Bleed Effect
- Will cause target to suffer a total amount of Bleed damage equal to (Damage From Hit) * (100% - (2% * Unresolved Bleed Ticks from Player))
- Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage (i.e. will resolve 100% of Bleed damage over 15 seconds)
Example
- If a player lands a melee hit dealing 500 damage, and has 8 Bleed Ticks still unresolved from player's previous weapon specials, the total amount of Bleed damage inflicted will be (500 * (100% - (2% * 8)) = 420
Swordsmanship Weapons
Main article: Armor & Weapons
Sword class weapons are crafted with Blacksmithy or bought from NPCs.
Beneficial Skills
Having these skills benefit Swordsmanship.
Skill | Benefit | Weapon |
---|---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (100% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | All |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | All |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Swordsmanship |
Mining | Increases Base Weapon Damage * (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship |
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Resisting Spells | Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. | All |
Codex
Main article: Weapon and Parry Codex
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively in melee combat using a sword in the New Player Dungeon |
80-100 | Passively in melee combat using a sword |