Swordsmanship: Difference between revisions

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Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Mace Fighting|Macing]] weapons.
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Mace Fighting|Macing]] weapons.


* All one-handed swords can be poisoned using the [[Poisoning]] skill
* All one-handed swordscan be poisoned using the [[Poisoning]] skill
** But no two-handed swords weapons can be poisoned.
** But no axes or two-handed swords weapons can be poisoned.
 
* The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
* The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.

Latest revision as of 14:29, 24 November 2024

Summary

Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.

  • All one-handed swordscan be poisoned using the Poisoning skill
    • But no axes or two-handed swords weapons can be poisoned.
  • The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
  • Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
  • Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.

PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures
  • Swords Weapon Specials applies a stackable Lacerate & Bleed Effect on the target

Lacerate Effect

  • Will apply a stackable 8% Lacerate Effect to target (bonus to Weapon Special Chance) that lasts 8-16 seconds (scaled by weapon speed) with a max effect of 24%

Bleed Effect

  • Will cause target to suffer a total amount of Bleed damage equal to (Damage From Hit)
  • Bleed damage is resolved as Ticks occuring every 3 seconds for 15 seconds, with each Tick inflicting 20% of the total Bleed damage
    • i.e. will resolve 100% of Bleed damage over 15 seconds

Swordsmanship Weapons

Main article: Armor & Weapons

Sword class weapons are crafted with Blacksmithy or bought from NPCs.

Interrupt Grinding (Light)
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Katana
1H Yes 56
Viking Sword
1H Yes 48

Scimitar
1H Yes 56
Longsword
1H Yes 48

Cutlass
1H Yes 56
Broad Sword
1H Yes 48

Norse Axe
1H No 48
Grinding (Medium) Burst
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Axe
2H No 38
Halberd
2H No 25

Two-Handed Axe
2H No 38
Bardiche
2H No 25

Battle Axe
2H No 38
Zweihander
2H No 25

Double Axe
2H No 38
Great Axe
2H No 25

Executioner's Axe
2H No 38

Large Battle Axe
2H No 38

Hatchet
2H No 38

Beneficial Skills

Having these skills benefit Swordsmanship.

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapon
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (100% * (Anatomy Skill / 100))
All
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage All
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
All
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) All
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Swordsmanship
Mining Increases Base Weapon Damage * (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All
Carpentry When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All
Archery
Fencing
Macing
Swordsmanship
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All
Wrestling When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All
Inscription When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))

Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.

Wrestling
Resisting Spells Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. All

Codex

Main article: Weapon and Parry Codex

Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.

Swordsmanship Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Accuracy and Damage by 3.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases non-Aspect Bleed Damage by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
Finisher Execute Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
Weapon Ability Spinslash For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability Rend Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage
Weapon Ability Chop Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed)

Training

Skill Activity
0-50 Train from NPC
50-80 Passively in melee combat using a sword in the New Player Dungeon
80-100 Passively in melee combat using a sword