Template:MacingCodex: Difference between revisions

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| Stance
| Stance
| Aggressive
| Aggressive
| style="text-align: left;"| Increases Damage by 5% per rank but player takes 1% more Damage per rank from all sources
| style="text-align: left;"| Increases Damage by 7% per rank
|-
|-
| Stance
| Stance
| Defensive
| Defensive
| style="text-align: left;"| Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
| Cleave
| Cleave
| style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
| style="text-align: left;"| Deals 10% of Damage per rank towards a random enemy within 2 tiles
|-
|-
| Stance
| Stance
| Wild Swing
| Wild Swing
| style="text-align: left;"| Increases Damage by 8% per rank, reduces Accuracy by 2% per rank
| style="text-align: left;"| Reduces Accuracy by 2% per rank, but increases Damage by 10% per rank
|-
|-
| Stance
| Stance
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| Finisher
| Finisher
| Pulverize
| Pulverize
| style="text-align: left;"| Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
| style="text-align: left;"| Inflicts 600% Damage and applies a 5 second Hinder effect (duration scales with weapon speed)
|-
|-
| Finisher
| Finisher
| Shatter
| Shatter
| style="text-align: left;"| Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
| style="text-align: left;"| Inflicts 500% Damage to target. If player has any Pierce Effects active on target, the effects are canceled but Damage is increased an additional 500%
|-
|-
| Weapon Ability
| Weapon Ability
| Pummel
| Pummel
| style="text-align: left;"| For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40%
| style="text-align: left;"| For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 50%
|-
|-
| Weapon Ability
| Weapon Ability
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| Weapon Ability
| Weapon Ability
| Smash
| Smash
| style="text-align: left;"| Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage
| style="text-align: left;"| Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed) but entangles the player for 1.5 seconds
|}
|}

Latest revision as of 16:40, 1 June 2026

Macefighting Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Damage by 7% per rank
Stance Defensive Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance Wild Swing Reduces Accuracy by 2% per rank, but increases Damage by 10% per rank
Stance Sunder Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank
Finisher Pulverize Inflicts 600% Damage and applies a 5 second Hinder effect (duration scales with weapon speed)
Finisher Shatter Inflicts 500% Damage to target. If player has any Pierce Effects active on target, the effects are canceled but Damage is increased an additional 500%
Weapon Ability Pummel For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 50%
Weapon Ability Stun For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
Weapon Ability Smash Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed) but entangles the player for 1.5 seconds