Template:SwordCodex: Difference between revisions

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| Stance
| Stance
| Aggressive
| Aggressive
| style="text-align: left;"| Increases Accuracy and Damage by 3.5% per rank but player takes 1% more Damage per rank from all sources
| style="text-align: left;"| Increases Accuracy, Attack Speed, and Weapon Special Chance by 1.5% per rank
|-
|-
| Stance
| Stance
| Defensive
| Defensive
| style="text-align: left;"| Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
| style="text-align: left;"| Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
| Cleave
| Cleave
| style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
| style="text-align: left;"| Deals 10% of Damage per rank towards a random enemy within 2 tiles
|-
|-
| Stance
| Stance
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| Stance
| Stance
| Flaying
| Flaying
| style="text-align: left;"| Increases non-Aspect Bleed Damage by 10% per rank
| style="text-align: left;"| Increases Melee Special Bleed amounts by 10% per rank
|-
|-
| Finisher
| Finisher
| Bleed Out
| Bleed Out
| style="text-align: left;"| Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
| style="text-align: left;"| Applies a Bleed effect equal to 800% Damage
|-
|-
| Finisher
| Finisher
| Execute
| Execute
| style="text-align: left;"| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
| style="text-align: left;"| Inflicts 600% of Damage to target and then immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player
|-
|-
| Weapon Ability
| Weapon Ability
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| Weapon Ability
| Weapon Ability
| Rend
| Rend
| style="text-align: left;"| Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage
| style="text-align: left;"| Immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player. For next 15 seconds new weapon special bleed effects are increased by 50% damage
|-
|-
| Weapon Ability
| Weapon Ability
| Chop
| Chop
| style="text-align: left;"| Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed)
| style="text-align: left;"| Melee hit that triggers ability has its damage increased by 250% (damage further scaled by weapon speed)
|}
|}

Latest revision as of 16:43, 1 June 2026

Swordsmanship Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Accuracy, Attack Speed, and Weapon Special Chance by 1.5% per rank
Stance Defensive Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases Melee Special Bleed amounts by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 800% Damage
Finisher Execute Inflicts 600% of Damage to target and then immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player
Weapon Ability Spinslash For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability Rend Immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player. For next 15 seconds new weapon special bleed effects are increased by 50% damage
Weapon Ability Chop Melee hit that triggers ability has its damage increased by 250% (damage further scaled by weapon speed)