Template:WrestlingCodex: Difference between revisions

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| Stance
| Stance
| Dragon
| Dragon
| style="text-align: left;"| Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
| style="text-align: left;"| Hits ignore 4 Armor Rating per rank on target and Weapon Special Damage increased by 10% per rank
|-
|-
| Stance
| Stance
| Crab
| Crab
| style="text-align: left;"| Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
| style="text-align: left;"| Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|-
|-
| Stance
| Stance
| Spider
| Spider
| style="text-align: left;"| Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
| style="text-align: left;"| Deals an additional 8% of Damage per rank to 2 additional random targets within 2 tiles
|-
|-
| Stance
| Stance
| Monkey
| Monkey
| style="text-align: left;"| Landing 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)
| style="text-align: left;"| Combo Strikes now require 4 hits, but receive an additional Damage bonus of 30% per rank
|-
|-
| Stance
| Stance
| Crane
| Crane
| style="text-align: left;"| Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
| style="text-align: left;"| Accuracy increased by 2% per Rank and Combo Strikes will restore 1 Health per rank
|-
|-
| Finisher
| Finisher
| Chi Thrust
| Chi Thrust
| style="text-align: left;"| Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed
| style="text-align: left;"| Inflicts 600% of Damage to target and for next 15 seconds increases Accuracy by 10% and Weapon Special Chance by 10% (will not stack)
|-
|-
| Finisher
| Finisher
| Zen Strike
| Zen Strike
| style="text-align: left;"| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
| style="text-align: left;"| Inflicts 400% of Damage to target and for next 15 seconds any Combo Strikes will restore 10 Health and 10 Stamina (will not stack)
|-
|-
| Weapon Ability
| Weapon Ability
| Brawl
| Brawl
| style="text-align: left;"| For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%
| style="text-align: left;"| For next 15 seconds each hit increases accuracy, damage, and attack speed by 2% (scaled by weapon speed) up to a max of 20%
|-
|-
| Weapon Ability
| Weapon Ability
| Haymaker
| Haymaker
| style="text-align: left;"| For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses
| style="text-align: left;"| For next 15 seconds player's Combo Strikes inflict +100% Damage. Weapon Finisher Health Threshold is increased by 10% and Finisher Cooldown on bosses is reduced by 15 seconds
|-
|-
| Weapon Ability
| Weapon Ability

Latest revision as of 16:10, 1 June 2026

Wrestling Codex Stances, Finishers and Abilities

Type Name Description
Stance Dragon Hits ignore 4 Armor Rating per rank on target and Weapon Special Damage increased by 10% per rank
Stance Crab Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Spider Deals an additional 8% of Damage per rank to 2 additional random targets within 2 tiles
Stance Monkey Combo Strikes now require 4 hits, but receive an additional Damage bonus of 30% per rank
Stance Crane Accuracy increased by 2% per Rank and Combo Strikes will restore 1 Health per rank
Finisher Chi Thrust Inflicts 600% of Damage to target and for next 15 seconds increases Accuracy by 10% and Weapon Special Chance by 10% (will not stack)
Finisher Zen Strike Inflicts 400% of Damage to target and for next 15 seconds any Combo Strikes will restore 10 Health and 10 Stamina (will not stack)
Weapon Ability Brawl For next 15 seconds each hit increases accuracy, damage, and attack speed by 2% (scaled by weapon speed) up to a max of 20%
Weapon Ability Haymaker For next 15 seconds player's Combo Strikes inflict +100% Damage. Weapon Finisher Health Threshold is increased by 10% and Finisher Cooldown on bosses is reduced by 15 seconds
Weapon Ability Takedown Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect