Discipline Aspect: Difference between revisions
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[[Category:Aspect]][[Category:PvM]] | [[Category:Aspect]][[Category:PvM]] | ||
==Discipline Aspect | {{Expand|A discipline aspect proc gif}} | ||
==Discipline Aspect Special== | |||
[[File:disciplineaspectproc.gif|link=]] | [[File:disciplineaspectproc.gif|link=]] | ||
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| style="text-align:left;" | 15% + 5% per player Discipline Tier Level | | style="text-align:left;" | 15% + 5% per player Discipline Tier Level | ||
|- | |- | ||
! Melee Damage + Resistance Bonus | ! Melee Damage + Resistance Bonus after Using Mana (for 10s) | ||
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level | | style="text-align:left;" | 6% + 2% per player Discipline Tier Level | ||
|- | |- | ||
! Finisher Threshold Increase | ! Finisher Threshold Increase | ||
| Line 60: | Line 62: | ||
|} | |} | ||
===Finisher | === Weapon Special/Ability/Finisher Damage Bonus === | ||
Increases the damage of weapon specials and any [[Weapon and Parry Codex#Weapon Abilities|weapon ability]] or [[Weapon and Parry Codex#Finishers|finishers]] that directly deal damage. | |||
=== Melee Damage + Resistance Bonus after Using Mana (for 10s) === | |||
Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [Skills &Stats|mana]], these bonuses do not stack. This mechanic was made to be paired with [[Weapon and Parry Codex#Stance Auto Renewal|codex stance renewal]] and more specifically the [[Wrestling]] stance adoption bonus. | |||
===Finisher Threshold Increase=== | |||
Increases the health % threshold that players are able to trigger [[Weapon and Parry Codex#Finishers|weapon and parry finishers]] at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %. | |||
==Discipline Aspect Cloth== | ==Discipline Aspect Cloth== | ||
Revision as of 01:34, 31 October 2025
Discipline Aspect Special
Discipline Aspect Weapon
Discipline Aspect Weapon | |
|---|---|
| Melee Accuracy Bonus | 10% + 2% per player Discipline Tier Level |
| Tactics Bonus | 10 + 2 per player Discipline Tier Level |
| Aspect Special Chance (scales with weapon speed) |
0.5% + 0.05% per player Discipline Tier Level |
| Aspect Special Effect: Iron Will |
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Spellbook
Discipline Aspect Spellbook | |
|---|---|
| Mana Refund Chance | 10% + 2% per player Discipline Tier Level |
| Damage Bonus | 10% + 2% per player Discipline Tier Level |
| Aspect Special Chance (scales with spell circle) |
4% + 0.4% per player Discipline Tier Level |
| Aspect Special Effect: Iron Will |
Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Armor
Discipline Aspect Armor | |
|---|---|
| Armor Rating Bonus | 20% + 5% per player Discipline Tier Level |
| Weapon Special/Ability/Finisher Damage Bonus | 15% + 5% per player Discipline Tier Level |
| Melee Damage + Resistance Bonus after Using Mana (for 10s) | 6% + 2% per player Discipline Tier Level |
| Finisher Threshold Increase | 2.5% + 0.75% per player Discipline Tier Level |
Weapon Special/Ability/Finisher Damage Bonus
Increases the damage of weapon specials and any weapon ability or finishers that directly deal damage.
Melee Damage + Resistance Bonus after Using Mana (for 10s)
Provides a bonus to a player's melee damage and damage resistance for the next 10 seconds after consuming [Skills &Stats|mana]], these bonuses do not stack. This mechanic was made to be paired with codex stance renewal and more specifically the Wrestling stance adoption bonus.
Finisher Threshold Increase
Increases the health % threshold that players are able to trigger weapon and parry finishers at. Which are at 25% or below on normal creatures, 33% or below on boss-level creatures and 33% for parry finishers, which are based on the players health %.
Discipline Aspect Cloth
- Hue 2490
- To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool
Aspects
Aspect Mastery | |||||
|---|---|---|---|---|---|
Air |
Arcane |
Artisan |
Blood |
Command |
Death |
Discipline |
Earth |
Eldritch |
Fire |
Fortune |
Frost |
Gadget |
Harvest |
Holy |
Lightning |
Lyric |
Madness |
Poison |
Shadow |
Void |
War |
Water |
Chromatic |
