Ship Crewmembers: Difference between revisions

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==Crewmember Ranks==
==Crewmember Ranks==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Rank (pips)
! (pips) Rank
! Cost<br />(Doubloons)
! Cost<br />(Doubloons)
! HitPoints Bonus
! HitPoints Bonus
Line 27: Line 27:
! Wrestling Bonus
! Wrestling Bonus
|-
|-
| [[File:shipcrewrank1.png|link=]]<br />1 Novice
| [[File:shipcrewrank1.png|link=]]<br />(1) Novice
| 600
| 600
| 0%
| 0%
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| 0%
| 0%
|-
|-
| [[File:shipcrewrank2.png|link=]]<br />2 Adept
| [[File:shipcrewrank2.png|link=]]<br />(2) Adept
| 700
| 700
| +5%
| +5%
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| +3%
| +3%
|-
|-
| [[File:shipcrewrank3.png|link=]]<br />3 Veteran
| [[File:shipcrewrank3.png|link=]]<br />(3) Veteran
| 600
| 600
| +10%
| +10%
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| +6%
| +6%
|-
|-
| [[File:shipcrewrank4.png|link=]]<br />4 Expert
| [[File:shipcrewrank4.png|link=]]<br />(4) Expert
| 900
| 900
| +15%
| +15%
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| +9%
| +9%
|-
|-
| [[File:shipcrewrank5.png|link=]]<br />5 Master
| [[File:shipcrewrank5.png|link=]]<br />(5) Master
| 1000
| 1000
| +20%
| +20%
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| +12%
| +12%
|-
|-
| [[File:shipcrewrank6.png|link=]]<br />6 Heroic
| [[File:shipcrewrank6.png|link=]]<br />(6) Heroic
| 10000
| 10000
| +25%
| +25%
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| +15%
| +15%
|-
|-
| [[File:shipcrewrank7.png|link=]]<br />7 Legendary  
| [[File:shipcrewrank7.png|link=]]<br />(7) Legendary  
| 25000
| 25000
| +30%
| +30%

Revision as of 22:00, 14 June 2026

Summary

  • Ship Crewmembers can be recruited in Taverns, Inns, Docks, and other locations using the Begging Skill
  • Ship Crewmembers can be found as loot while out seafaring
  • The Begging Skill "Motivation" mechanic increases Crewmember Damage by (25% * (Begging Skill / 100)) for 5 minutes [no longer impacts Wrestling Skill]
  • Each NPC Crewmember has a Profession that provides certain bonuses while out at sea
  • Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a Dockmaster which costs doubloons
  • Players with 120 Begging Skill will have a 2% chance to recruit any Heroic Crewmembers who spawn in Towns
  • Players with 120 Begging Skill will have a 1% chance to recruit any Legendary Crewmembers who spawn in Towns
  • Undesired crewmembers can be converted into Arcane Essence at the Prevalia Exchange

Ship Crewmember Professions

  • Every Profession has a set list of Ship Bonuses that is rolled on when spawned
  • Each point (pip) is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus
    • Example: a carpenter can have 2% repair cooldown per 'pip'
      • A Novice carpenter (1 pip) will only have 2%, but an expert carpenter (4 pips) can have up to 8% repair cooldown
  • All Crewmembers spawning as loot start at level 0

Ship Crewmember Professions
Carpenter Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Repair Cooldown
Hull Repair Amount
Hull Max Hits
2
2
1
0.1
0.1
0.05
Maintenance:
Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)
Hedge Mage Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Wake Scalar
Crew Hit Points
Greater Ability Cooldown
.75
2
1
.0375
0.1
0.05
Curse:
Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).
Navigator Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 80
Armor: 25
Movement Speed
Sails Max Hits
Sails Repair Amount
0.5
2
4
0.025
0.1
.2
Ability:
None
Powder Monkey Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Cannon Reload Time
Cannon Damage
Regular Ability Cooldown
3
0.5
1.0
0.15
0.025
0.05
Powderkeg:
Improves the damage of any Ship Bombs placed by players from this ship by 25%
Cook Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Crew Hit Points
Crew Bravery
Crew Damage
Crew Healing
2
1.5
0.5
3
0.1
0.75
0.025
0.15
Food Ration:
Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.
Marine Potential Bonus +% per
level

Base Stats
Hits: 900
Damage: 26-30
Wrestling: 75
Armor: 50
Crew Boarding Chance
Crew Bravery
Crew Damage
4
1.5
0.5
0.2
0.75
0.025
Ability:
None
Orc Reaver Potential Bonus +% per
level

Base Stats
Hits: 900
Damage: 30-34
Wrestling: 70
Armor: 50
Crew Damage
Crew Bravery
Crew Boarding Chance
0.5
1.5
4
0.025
0.75
0.2
Ability:
None
Raider Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 30-34
Wrestling: 75
Armor: 25
Crew Bravery
Crew Boarding Chance
Crew Damage
1.5
4
0.5
0.75
0.2
0.025
Ability:
None
Engineer Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Lesser Ability Cooldown
Regular Ability Cooldown
Greater Ability Cooldown
Cannon Reload Time
Cannon Damage
Repair Cooldown
1
1
1
3
0.5
2
0.05
0.05
0.05
0.15
0.025
0.1
Tinker:
Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.
Marksman Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 24-28
Wrestling: 85
Armor: 25
Cannon Accuracy
Cannon Damage
Crew Bravery
0.5
0.5
1.5
0.025
0.025
0.75
Ability:
None
Paviseman Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 24-28
Wrestling: 70
Armor: 75
Crew Hit Points
Cannon Accuracy
Doubloons Earned
2
0.5
0.5
0.1
0.025
0.025
Ability:
None
Sailor Potential Bonus +% per
level

Base Stats
Hits: 1000
Damage: 26-30
Wrestling: 75
Armor: 25
Movement Speed
Sails Max Hits
Sails Repair Amount
Cannon Accuracy
0.5
2
4
0.5
0.025
0.1
0.2
0.025
Ability:
None
Fisherman Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Effective Fishing Skill
Doubloons Earned
Sails Max Hits
Sails Repair Amount
0.2
0.5
2
4
0.01
0.025
0.1
0.2
Net:
Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects.
Medic Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Crew Healing
Crew Hit Points
3
2
0.15
0.1
First Aid:
Every 30-60 seconds will heal a random Crewmember for 15% Health.
Pilgrim Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Wake Scalar
Effective Fishing Skill
Movement Speed
0.75
0.2
0.5
0.0375
0.01
0.025
Prayer:
Every 30-60 seconds will heal all Crewmembers for 3% Health.
Sea Dog Potential Bonus +% per
level

Base Stats
Hits: 1000
Damage: 26-30
Wrestling: 75
Armor: 25
Doubloons Earned
Movement Speed
Crew Bravery
Sails Max Hits
0.5
0.5
1.5
2
0.025
0.025
.075
0.1
Ability:
None
Gunner Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 28-32
Wrestling: 75
Armor: 50
Cannon Damage
Cannon Accuracy
Cannon Reload Time
Guns Max Hits
Guns Repair Amount
0.5
0.5
3
2
4
0.025
0.025
0.15
0.1
0.2
Ability:
None
Merchant Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Doubloons Earned
Tidings
Movement Speed
0.5
0.5
0.5
0.025
0.025
0.025
Commerce:
Increases Special and Rare loot drop chances by 1%
Pirate Potential Bonus +% per
level

Base Stats
Hits: 1000
Damage: 26-30
Wrestling: 75
Armor: 25
Crew Boarding Chance
Doubloons Earned
Cannon Damage
Crew Damage Bonus
4
0.5
0.5
0.5
0.2
0.025
0.025
0.025
Ability:
None
Spy Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 22-26
Wrestling: 80
Armor: 25
Wake Scalar
Tidings
Lesser Ability Cooldown
0.75
0.5
1.0
0.0375
0.025
0.05
Poison:
Has a 25% chance on Weapon hits to inflict Deadly Poison.


Crewmember Ranks

(pips) Rank Cost
(Doubloons)
HitPoints Bonus Damage Bonus Wrestling Bonus

(1) Novice
600 0% 0% 0%

(2) Adept
700 +5% +4% +3%

(3) Veteran
600 +10% +8% +6%

(4) Expert
900 +15% +12% +9%

(5) Master
1000 +20% +16% +12%

(6) Heroic
10000 +25% +20% +15%

(7) Legendary
25000 +30% +24% +18%

Ship Crewmember Stats

  • Ship crewmembers have a set number of pips depending on the Base Rank of the crewmember (ie Expert, Master, Heroic, etc.)
  • When a ship crewmember drops, the total number of pips will randomly roll into the possible bonuses they can provide.
  • When a ship crewmember gains Loyalty, it will gain points into that bonus. The amount of bonus gained per loyalty level depends on the crewmember type.

Breach / Bravery

  • The Breach stat for the Ships System has been overhauled, and is now known as Bravery. Instead of providing an Armor Ignoring effect, the Bravery stat will now provide a Damage Bonus to Crewmembers against Creatures on the same ship or against Boss/Boss Minions Wildands Expansion Patch Notes

Ship Crewmember Loyalty

  • All Ship Crewmembers have a Loyalty Level ranging from 0-10
  • Ship Crewmembers begin at Loyalty Level 0
  • When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the Doubloon amount
  • Ship Crewmembers can also gain Loyalty Experience by completing Special Fishing Nets, Fishing Spots and SOS/MIBs
  • A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
  • Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember
  • Loyalty Experience gain rate has been increased by 50% (Patch 11/8/21)

Loyalty and Pirate Booty

  • When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
  • In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
    • Players will come across Pirate Booty as loot in a variety of seafaring activities
  • The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
  • Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses. The remaining upgraded stats (wrestling, HP) will not be implemented until docking and therefore the next launch.
  • A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
  • At level 10, crewmembers peak at 150% of their base level 0 bonuses. For example, if they started level 0 at 1 they will have 1.5 at level 10.

Loyalty Upgrade Increases

Each Loyalty Level upgrade increases the following:

Crewmember Bonuses Amount
HP Increase +2.5%
Damage Increase +2%
Wrestling Increase +1.5%


Ship People Things

Ship People Things

Ships Overview

Ship Hotbars

Fishing

Ocean Bosses

Ship Crewmembers

Ship Upgrades

Ship Salvaging

Castaways