Fencing: Difference between revisions
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==PvM: Fencing Weapon Special Attack== | ==PvM: Fencing Weapon Special Attack== | ||
* Only works against creatures | * Only works against creatures, not other players | ||
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures. | * Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures. | ||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]. | |||
** The melee damage dealt on an attack that triggers a fencing special is increased by 50% | ** The melee damage dealt on an attack that triggers a fencing special is increased by 50% | ||
** Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%) | ** Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%) |
Revision as of 15:49, 16 April 2020
PvM: Fencing Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- The melee damage dealt on an attack that triggers a fencing special is increased by 50%
- Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
- Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty
Training
- Fencing is trained through combat with a Fencing weapon equipped. See the Weapons Chart for a list of Fencing weapons.
- Up to 50.0 skill can be trained by an NPC weaponsmith.
- Skill gains for Fencing up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world.
- Method Two:
- Purchase Wooden Training Kryss from any NPC provisioner vendor.
- Use a 2nd account as a sparr dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
- You will need a way to heal the second account character.