Swordsmanship: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
Swordsmanship allows the use of bladed weapons with a swing speed between the faster | ==Summary== | ||
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Macing]] weapons | |||
* All one-handed swords can be poisoned using the [[Poisoning]] skill | * All one-handed swords can be poisoned using the [[Poisoning]] skill | ||
* NO two-handed swords weapons can utilize poison | * NO two-handed swords weapons can utilize poison | ||
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==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-70 | |||
| [[New Player Dungeon]] | |||
|- | |||
| 70-100 | |||
| Passively by Melee combat | |||
|} |
Revision as of 07:24, 17 May 2021
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons
- All one-handed swords can be poisoned using the Poisoning skill
- NO two-handed swords weapons can utilize poison
- The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM: Swordsmanship Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
- Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
- Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
Codex
- Swordsmanship can benefit from a Codex, see more: Weapon and Shield Codexes
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | New Player Dungeon |
70-100 | Passively by Melee combat |