Skulker: Difference between revisions

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[[Category:Taming]]__NOTOC__
[[Category:Creatures]][[Category:Taming]][[Category:Aegis Keep]]__NOTOC__
==Creature Stats==
{| class="wikitable" style="text-align:center;"
|-
! colspan="8" | [[File:skulker.jpg|link=]]<br />Skulker
|-
! Slayer
! Difficulty
! GoldValue
! Hits
! MinDmg
! MaxDmg
! Wrestling
! Armor
|-
| Beastial
| 5.9
| 50
| 375
| 9
| 18
| 80
| 50
|-
! Resist
! Magery
! EvalInt
! Poisoning
! Poison
! PoisonResist
! Stealth
!
|-
| 50
|
|
|
|
| 40%
| 100
|
|}
 
 
 
==Tameable Stats==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! colspan="9" |[[File:skulker.png|link=]]<br />Skulker
! colspan="9" |[[File:skulker.png|link=]]<br />Skulker

Revision as of 07:50, 19 April 2021

Creature Stats


Skulker
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Beastial 5.9 50 375 9 18 80 50
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
50 40% 100


Tameable Stats


Skulker
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Carrion 1 90 175 12 16 60 50 50
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33% 100


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
9.08 9.08 90 208 64 0.21 10.99 10.99 109 251 77


Abilities

Name Type Description
Swarm Passive Gains +2% melee and spell damage for each tamed creature owned by controller (including itself) attacking the same target
Backstab Passive If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage
Disease Passive Has a 15% chance on melee attack to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds
Vanish Cooldown Creature immediately enters stealth


Trait Group

Carrion Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Reactive Increases Passive Ability trigger chances by 50% of normal
6 Contagion Increases Melee Damage by 25% to Diseased targets
Remedy Increases Damage Resistance by 5% and Special Resistance by 33%
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Feed Heals self for 20% of Bleed and Disease damage inflicted