Temple Guardian: Difference between revisions

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(Created page with "Category:Taming__NOTOC__ {| class="wikitable" style="text-align:center;" ! colspan="9" |link=<br />Temple Guardian |- ! TraitGroup ! Slots ! Ta...")
 
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[[Category:Taming]]__NOTOC__
[[Category:Creatures]][[Category:Taming]][[Category:Ossuary]]__NOTOC__
==Creature Stats==
{| class="wikitable" style="text-align:center;"
|-
! colspan="8" | [[File:templeguardian.jpg|link=]]<br />Temple Guardian
|-
! Slayer
! Difficulty
! GoldValue
! Hits
! MinDmg
! MaxDmg
! Wrestling
! Armor
|-
| Construct
| 21.5
| 200
| 1000
| 20
| 30
| 90
| 75
|-
! Resist
! Magery
! EvalInt
! Poisoning
! Poison
! PoisonResist
! Stealth
!
|-
| 150
|
|
|
|
| 20%
| 100
|
|}
 
 
 
==Tameable Stats==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
! colspan="9" |[[File:templeguardian.jpg|link=]]<br />Temple Guardian
! colspan="9" |[[File:templeguardian.jpg|link=]]<br />Temple Guardian

Revision as of 02:10, 26 April 2021

Creature Stats


Temple Guardian
Slayer Difficulty GoldValue Hits MinDmg MaxDmg Wrestling Armor
Construct 21.5 200 1000 20 30 90 75
Resist Magery EvalInt Poisoning Poison PoisonResist Stealth
150 20% 100


Tameable Stats


Temple Guardian
TraitGroup Slots Taming Hits MinDmg MaxDmg Wrestling Armor Resist
Sentinel 3 115 350 42 64 80 75 100
SpellMin SpellMax Poisoning Poison PoisonRst SpecialRst Stealth
33% 33% 100


DPS Stats

DPS DPS/Slot Avg10Sec High10Sec HighHit uDog uDPS uDPS/Slot uAvg10Sec uHigh10Sec uHighHit
28.99 9.66 289 552 223 0.035 30 10 300 571 230


Abilities

Name Type Description
Backstab Passive If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage
Vanish Cooldown Creature immediately enters stealth
Reactive Armor Cooldown Applies the reactive armor spell to the creature (with 100 total damage reduction)
Magic Reflect Cooldown Applies the magic reflect spell to the creature


Trait Group

Sentinel Trait Group
Level Name Description
2 Predator Increases All Damage by 10%
Survival Increases Damage Resistance by 10%
4 Accuracy Increases Melee Accuracy by 10%
Enchantment Increases Damage Resistance by 10%
6 Savagery Increases Melee Damage by 12.5%
Remedy Increases Damage Resistance by 5% and Special Resistance by 33%
8 Swiftness Increases Attack Speed by 7.5%
Mender Increases Healing amounts received from Players by 25%
10 Vicious Increases Melee Damage by 20% when target below 66% Hit Points
Mutation Reduces Ability cooldowns by 3 Seconds