Swordsmanship: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons
==Summary==
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Macing]] weapons
* All one-handed swords can be poisoned using the [[Poisoning]] skill
* All one-handed swords can be poisoned using the [[Poisoning]] skill
* NO two-handed swords weapons can utilize poison
* NO two-handed swords weapons can utilize poison
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==Training==
==Training==
* Swordsmanship is trained through combat with a Swordsmanship weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Swordsmanship weapons.
{| class="wikitable" style="text-align: center;"
* Up to 50.0 skill can be trained by an NPC weaponsmith
! Skill
* Skill gains for Swordsmanship up to 70.0 are accelerated in the [[New Player Dungeon]]
! Activity
* 50-70 fight creatures in the New Player Dungeon
|-
* 70-100:
| 0-50
** <u>Method One:</u>
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
** Melee fight creatures in the world
|-
** <u>Method Two:</u>
| 50-70
** Purchase Wooden Training Sword from any NPC Provisioner or blacksmith
| [[New Player Dungeon]]
** Use a 2nd account as a spar dummy by attacking it with the character who is training
|-
** Then toggle war/peace on the 2nd account dummy character
| 70-100
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal
| Passively by Melee combat
*** You will need a way to heal the second account character
|}

Revision as of 07:24, 17 May 2021

Summary

Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons

  • All one-handed swords can be poisoned using the Poisoning skill
  • NO two-handed swords weapons can utilize poison
  • The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM: Swordsmanship Weapon Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Swords Weapon Special Attack
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
      • Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
      • Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
    • Also applies a "Lacerate" effect
      • Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
      • A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)


Codex


Training

Skill Activity
0-50 Train from NPC
50-70 New Player Dungeon
70-100 Passively by Melee combat