Ship Crewmembers: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 19: Line 19:




==Crewmember Cost==
==Ship Crewmember Cost==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Base Rank
! Base Rank
Line 41: Line 41:




==Crewmember Loyalty==
==Ship Crewmember Loyalty==
* All Ship Crewmembers have a Loyalty Level ranging from 0-10
* All Ship Crewmembers have a Loyalty Level ranging from 0-10
* Ship Crewmembers begin at Loyalty Level 0
* Ship Crewmembers begin at Loyalty Level 0

Revision as of 23:38, 14 November 2021

Summary

  • Ship Crewmembers found in Taverns, Inns, Docks, and other locations can be hired with Doubloons or sometimes using the Begging Skill
  • Ship Crewmembers can also be found as loot while out seafaring
  • The Begging Skill "Motivation" mechanic increases Crewmember Damage by (25% * (Begging Skill / 100)) for 5 minutes [no longer impacts Wrestling Skill]
  • Players can upgrade a Ship Crewmember’s Loyalty Level while at sea and it will immediately update the displayed Ship’s Bonuses
  • Players must have the Ship Deed in their backpack in order to remove any Upgrades or Ship Crewmembers from the ship
  • Each NPC Crewmember has a Profession that provides certain bonuses while out at sea
  • Players can Add and Remove Crewmembers to the Ship while it is a Ship Deed or Docked with a Dockmaster


Ship Crewmember Professions

  • Each point is worth a base stat and Crewmembers can potentially have multiple of the same Ship Bonus
  • Every Profession has a set list of Ship Bonuses that is rolled on when spawned
    • All Crewmembers spawning as loot start at level 0
    • When a Crewmember reaches level 10, they gain 50% of their base level 0 bonuses

Ship Crewmember Professions
Carpenter Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Repair Cooldown
Hull Repair Amount
Hull Max Hits
2
2
1
0.1
0.1
0.05
Maintenance:
Every 30-60 seconds will repair a randomized ship damage type (2% for Hull, 4% for Sails and Guns)
Hedge Mage Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Wake Scalar
Crew Hit Points
Greater Ability Cooldown
.75
2
1
.0375
0.1
0.05
Curse:
Every 30-60 seconds will apply a 25% Damage penalty to their current combat target for 30 seconds (effect will not stack).
Navigator Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 80
Armor: 25
Movement Speed
Sails Max Hits
Sails Repair Amount
0.5
2
4
0.025
0.1
.2
Ability:
None
Powder Monkey Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Cannon Reload Time
Cannon Damage
Regular Ability Cooldown
3
0.5
1.0
0.15
0.025
0.05
Powderkeg:
Improves the damage of any Ship Bombs placed by players from this ship by 25%
Cook Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Crew Hit Points
Crew Bravery
Crew Damage
Crew Healing
2
1.5
0.5
3
0.1
0.75
0.025
0.15
Food Ration:
Every 30-60 seconds in combat will randomly provide a 25% Damage bonus to a random Crewmember for 30 seconds.
Marine Potential Bonus +% per
level

Base Stats
Hits: 900
Damage: 26-30
Wrestling: 75
Armor: 50
Crew Boarding Chance
Crew Bravery
Crew Damage
4
1.5
0.5
0.2
0.75
0.025
Ability:
None
Orc Reaver Potential Bonus +% per
level

Base Stats
Hits: 900
Damage: 30-34
Wrestling: 70
Armor: 50
Crew Damage
Crew Bravery
Crew Boarding Chance
0.5
1.5
4
0.025
0.75
0.2
Ability:
None
Raider Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 30-34
Wrestling: 75
Armor: 25
Crew Bravery
Crew Boarding Chance
Crew Damage
1.5
4
0.5
0.75
0.2
0.025
Ability:
None
Engineer Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Lesser Ability Cooldown
Regular Ability Cooldown
Greater Ability Cooldown
Cannon Reload Time
Cannon Damage
Repair Cooldown
1
1
1
3
0.5
2
0.05
0.05
0.05
0.15
0.025
0.1
Tinker:
Every 30-60 seconds will reduce a random ability cooldown by 3% of its normal cooldown.
Marksman Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 24-28
Wrestling: 85
Armor: 25
Cannon Accuracy
Cannon Damage
Crew Bravery
0.5
0.5
1.5
0.025
0.025
0.75
Ability:
None
Paviseman Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 24-28
Wrestling: 70
Armor: 75
Crew Hit Points
Cannon Accuracy
Doubloons Earned
2
0.5
0.5
0.1
0.025
0.025
Ability:
None
Sailor Potential Bonus +% per
level

Base Stats
Hits: 1000
Damage: 26-30
Wrestling: 75
Armor: 25
Movement Speed
Sails Max Hits
Sails Repair Amount
Cannon Accuracy
0.5
2
4
0.5
0.025
0.1
0.2
0.025
Ability:
None
Fisherman Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Effective Fishing Skill
Doubloons Earned
Sails Max Hits
Sails Repair Amount
0.2
0.5
2
4
0.01
0.025
0.1
0.2
Net:
Every 30-60 seconds will Hinder their current combat target for 10 seconds. Duration reduced by 50% for players and will not stack with existing Hinder effects.
Medic Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Crew Healing
Crew Hit Points
3
2
0.15
0.1
First Aid:
Every 30-60 seconds will heal a random Crewmember for 15% Health.
Pilgrim Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Wake Scalar
Effective Fishing Skill
Movement Speed
0.75
0.2
0.5
0.0375
0.01
0.025
Prayer:
Every 30-60 seconds will heal all Crewmembers for 3% Health.
Sea Dog Potential Bonus +% per
level

Base Stats
Hits: 1000
Damage: 26-30
Wrestling: 75
Armor: 25
Doubloons Earned
Movement Speed
Crew Bravery
Sails Max Hits
0.5
0.5
1.5
2
0.025
0.025
.075
0.1
Ability:
None
Gunner Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 28-32
Wrestling: 75
Armor: 50
Cannon Damage
Cannon Accuracy
Cannon Reload Time
Guns Max Hits
Guns Repair Amount
0.5
0.5
3
2
4
0.025
0.025
0.15
0.1
0.2
Ability:
None
Merchant Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 26-30
Wrestling: 75
Armor: 25
Doubloons Earned
Tidings
Movement Speed
0.5
0.5
0.5
0.025
0.025
0.025
Commerce:
Increases Special and Rare loot drop chances by 1%
Pirate Potential Bonus +% per
level

Base Stats
Hits: 1000
Damage: 26-30
Wrestling: 75
Armor: 25
Crew Boarding Chance
Doubloons Earned
Cannon Damage
Crew Damage Bonus
4
0.5
0.5
0.5
0.2
0.025
0.025
0.025
Ability:
None
Spy Potential Bonus +% per
level

Base Stats
Hits: 800
Damage: 22-26
Wrestling: 80
Armor: 25
Wake Scalar
Tidings
Lesser Ability Cooldown
0.75
0.5
1.0
0.0375
0.025
0.05
Poison:
Has a 25% chance on Weapon hits to inflict Deadly Poison.



Ship Crewmember Cost

Base Rank Cost
(Doubloons)

Novice
600

Adept
700

Veteran
800

Expert
900

Master
1000


Ship Crewmember Loyalty

  • All Ship Crewmembers have a Loyalty Level ranging from 0-10
  • Ship Crewmembers begin at Loyalty Level 0
  • When a player's ship earns Doubloons for killing NPC Crewmembers and sinking NPC ships, all Crewmembers on the player's ship earn Loyalty Experience points based on the Doubloon amount
  • A Crewmember's Loyalty Experience progress is depicted by a yellow/white progress bar
  • Specific XP amounts for Loyalty Experience can be viewed in the "Info" page for the Crewmember
  • Loyalty Experience gain rate has been increased by 50% (Patch 11/8/21)

Loyalty and Pirate Booty

  • When a Crewmember reaches enough Loyalty Experience, they can be upgraded to the next Loyalty Level within the "Info" page for the Crewmember
  • In order to upgrade a Crewmember's Loyalty Level, the player will have to spend a number of Pirate Booty (from their backpack)
  • The amount of Pirate Booty required to upgrade a Crewmember increases with each Loyalty Level
  • Players cannot upgrade Crewmembers while at sea (they must be on land)
  • A Crewmember's Loyalty Level is visually depicted by a number of Rum Bottles (with no bottles shown for Level 0)
  • Players will come across Pirate Booty as loot in a variety of seafaring activities

Loyalty Upgrade Increases

Each Loyalty Level upgrade increases the following:

Crewmember Bonuses Amount
Ship Bonus +5% (scalar)
HP Increase 25-50 (random)
Dex Increase 0-2 (random)
Damage Increase 0-2 (random)
Wrestling Increase 0-2 (random)
Armor Increase 0-2 (random)
Magic Resist Increase 0-3 (random)


Ship People Things

Ship People Things

Ships Overview

Ship Hotbars

Fishing

Ocean Bosses

Ship Crewmembers

Ship Upgrades

Ship Salvaging

Castaways