Resource Maps: Difference between revisions

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<div style="float: left;">__TOC__</div>
[[File:resourcemap-deciphering1.gif|center|link=]]
==Summary==
==Summary==
* Players now have a harvesting skill gain check on each harvest attempt while using a Resource Map (Ore Map, Lumber Map, Fishing Map, Skinning Map)
* Players have a harvesting skill gain check on each harvest attempt while using a Resource Map (Ore Map, Lumber Map, Fishing Map, Skinning Map)
* Resource Maps are no longer affected by the 60 second harvesting lockout resulting from recalling/gating/hiking/moongate travel
* Resource Maps are not affected by the 60 second harvesting lockout resulting from Recalling/Gating/Hiking/Moongate travel
* Players can now find Plant Seeds when harvesting from Resource Maps, with resulting rarity levels significantly higher than Plant Seeds discovered while doing "basic" harvesting
* Players can now find Plant Seeds when harvesting from Resource Maps, with resulting rarity levels significantly higher than Plant Seeds discovered while doing "basic" harvesting
* Players now have a chance to loot rare resource-hued items from Resource Maps, such as Verite Lanterns, Valorite Runebook Dyes, Avarite Carpet Dyes, Gold Hair Dyes, etc
* The hue of the rare item will correspond to the specific resource of the map used; players harvesting from Verite Ore Maps / Verewood Lumber Maps / Verehide Skinning maps will potentially get green items (labled as Verite) whereas players havesting from Copper / Copperwood / Copperhide maps will get tan-colored maps (labled as Copper)
* In the case of Fishing Maps (which has no Resource type), a randomized resource will be chosen for it


 
[[File:resourcemaps.png|link=]]
[[File:resourcedyes.png|link=]]




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* Once it has been deciphered, a map with the estimated location will appear
* Once it has been deciphered, a map with the estimated location will appear


 
[[File:resourcemap-deciphering1.gif|link=]]
[[File:resourcemaps.png|link=]]






==Locating the Resource==
==Locating the Resource==
{| class="contenttable sortable" style="border: 0px; width: 100%;"
{| class="wikitable" style="text-align:center;"
|- style="border: 0px;"
|-
| style="border: 0px; text-align: left; vertical-align: top;"|
! Type
===Fishing Map===
! Base Search Range
* Base Search Range of 4
! Increased By
* Search range increased by (100% * ([[Fishing]] Skill / 100))
|-
 
| [[File:fishingmap1a.png|link=]]<br />Fishing Map
| style="border: 0px; text-align: left; vertical-align: top;"|
| 4
===Lumber Map===
| (100% * ([[Fishing]] Skill / 100))
* Base Search Range of 3
|-
* Search range increased by (100% * ([[Lumberjacking]] Skill / 100))
| [[File:lumbermap1a.png|link=]]<br />Lumber Map
 
| 3
|- style="border: 0px;"
| (100% * ([[Lumberjacking]] Skill / 100))
| style="border: 0px; text-align: left; vertical-align: top;"|
|-
===Ore Map===
| [[File:oremap1a.png|link=]]<br />Ore Map
* Base Search Range of 2
| 2
* Search range increased by (100% * ([[Mining]] Skill / 100))
| (100% * ([[Mining]] Skill / 100))
 
|-
| style="border: 0px; text-align: left; vertical-align: top;"|
| [[File:skinningmap1a.png|link=]]<br />Skinning Map
===Skinning Map===
| 4
* Base Search Range of 4
| (100% * ([[Forensic Evaluation]] Skill / 100))
* Search range increased by (100% * ([[Forensic Evaluation]] Skill / 100))
 
|}
|}


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'''Search ranges for all Resource Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):'''
'''Search ranges for all Resource Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):'''


{| class="wikitable"
{| class="wikitable" style="text-align: center;"
! colspan="2" | Material
! Material
! Search Range
! Search Range
|-
|-
|  
| [[File:ironingots1a.png|link=]]<br />Exceptional
| Exceptional
| +25%
| +25%
|-
|-
|  
| [[File:ironingots1a.png|link=]]<br />Mastercrafted
| Mastercrafted
| +50%
| +50%
|-
|-
| [[File:ingotdullcopper.png|link=]]
| [[File:ingotdullcopper.png|link=]]<br />Dull Copper
| Dull Copper
| +30%
| +30%
|-
|-
| [[File:ingotshadow.png|link=]]
| [[File:ingotshadow.png|link=]]<br />Shadow
| Shadow
| +40%
| +40%
|-
|-
| [[File:ingotcopper.png|link=]]
| [[File:ingotcopper.png|link=]]<br />Copper
| Copper
| +50%
| +50%
|-
|-
| [[File:ingotbronze.png|link=]]
| [[File:ingotbronze.png|link=]]<br />Bronze
| Bronze
| +60%
| +60%
|-
|-
| [[File:ingotgold.png|link=]]
| [[File:ingotgold.png|link=]]<br />Gold
| Gold
| +70%
| +70%
|-
|-
| [[File:ingotagapite.png|link=]]
| [[File:ingotagapite.png|link=]]<br />Agapite
| Agapite
| +80%
| +80%
|-
|-
| [[File:ingotverite.png|link=]]
| [[File:ingotverite.png|link=]]<br />Verite
| Verite
| +90%
| +90%
|-
|-
| [[File:ingotvalorite.png|link=]]
| [[File:ingotvalorite.png|link=]]<br />Valorite
| Valorite
| +100%
| +100%
|-
|-
| [[File:ingotavarite.png|link=]]
| [[File:ingotavarite.png|link=]]<br />Avarite
| Avarite
| +110%
| +110%
|}
|}
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* Harvest away!
* Harvest away!
* Double click the camp to remove it
* Double click the camp to remove it
[[File:resourcemap-miningupaspot1.gif|link=]]




[[File:resourcemap-miningupaspot1.gif|link=]]
===Special Loot===
* Players have a chance to loot rare resource-hued items from Resource Maps, such as Verite Lanterns, Valorite Runebook Dyes, Avarite Carpet Dyes, Gold Hair Dyes, etc
* The hue of the rare item will correspond to the specific resource of the map used; players harvesting from Verite Ore Maps/Verewood Lumber Maps/Verehide Skinning maps will potentially get green items (labeled as Verite) whereas players harvesting from Copper/Copperwood/Copperhide maps will get tan-colored maps (labeled as Copper)
* Fishing Maps mirror Ore/Lumber/Skinning Maps in terms of having an assigned material type (such as Dull, Shadow, Copper, Bronze, etc), which is named similarly to those maps except with the word "scale" attached instead of "wood/hide/etc" (such as Dullscale Fishing Map, Shadowscale Fishing Map, Copperscale Fishing Map, etc)
 
[[File:resourcedyes.png|link=]]
 
 
===Fishing Maps===
* Players making Fishing attempts from Fishing Maps have a 20% chance on harvest to loot 5-10 of a randomized resource (Ore/Logs/Leather) that matches the Fishing Map's material type (i.e. Shadowscale Fishing Map would result in randomized selection between Shadow Iron Ore, Shadowwood Logs, and Shadowhide Leather)
* Rare Loot Drops that occur for a Fishing Map (such as Backpack Dyes, Hair Dyes, etc) will now match their hue to the material of the Fishing Map being used (i.e. a player might find a Shadow Backpack Dye from a Shadowscale Fishing Map)
* Harvesting animation speed is increased for Fishing Maps and harvest completion has a reduced wait time of 3 seconds
 
[[File:fishingnewreturn.png|link=]]

Revision as of 21:51, 5 January 2022

Summary

  • Players have a harvesting skill gain check on each harvest attempt while using a Resource Map (Ore Map, Lumber Map, Fishing Map, Skinning Map)
  • Resource Maps are not affected by the 60 second harvesting lockout resulting from Recalling/Gating/Hiking/Moongate travel
  • Players can now find Plant Seeds when harvesting from Resource Maps, with resulting rarity levels significantly higher than Plant Seeds discovered while doing "basic" harvesting


Deciphering a Resource Map

  • Deciphering a Resource Map requires the Cartography skill and a Spyglass
    • Double-click the Spyglass and target the Resource Map
    • Spyglasses gain a higher accuracy and success chance when crafted with better quality and materials
  • Click the gem to begin Deciphering a map
  • Once it has been deciphered, a map with the estimated location will appear


Locating the Resource

Type Base Search Range Increased By

Fishing Map
4 (100% * (Fishing Skill / 100))

Lumber Map
3 (100% * (Lumberjacking Skill / 100))

Ore Map
2 (100% * (Mining Skill / 100))

Skinning Map
4 (100% * (Forensic Evaluation Skill / 100))


Search ranges for all Resource Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):

Material Search Range

Exceptional
+25%

Mastercrafted
+50%

Dull Copper
+30%

Shadow
+40%

Copper
+50%

Bronze
+60%

Gold
+70%

Agapite
+80%

Verite
+90%

Valorite
+100%

Avarite
+110%


Completing a Resource Map

  • With a deciphered Resource Map in your backpack, travel to the location with the appropriate gathering tool
  • Use the tool and target yourself to begin harvesting
  • If you are near the location, a 'camp' will appear
  • Use the tool and target yourself again to make a tracking arrow appear which will lead directly to the location
  • Harvest away!
  • Double click the camp to remove it


Special Loot

  • Players have a chance to loot rare resource-hued items from Resource Maps, such as Verite Lanterns, Valorite Runebook Dyes, Avarite Carpet Dyes, Gold Hair Dyes, etc
  • The hue of the rare item will correspond to the specific resource of the map used; players harvesting from Verite Ore Maps/Verewood Lumber Maps/Verehide Skinning maps will potentially get green items (labeled as Verite) whereas players harvesting from Copper/Copperwood/Copperhide maps will get tan-colored maps (labeled as Copper)
  • Fishing Maps mirror Ore/Lumber/Skinning Maps in terms of having an assigned material type (such as Dull, Shadow, Copper, Bronze, etc), which is named similarly to those maps except with the word "scale" attached instead of "wood/hide/etc" (such as Dullscale Fishing Map, Shadowscale Fishing Map, Copperscale Fishing Map, etc)


Fishing Maps

  • Players making Fishing attempts from Fishing Maps have a 20% chance on harvest to loot 5-10 of a randomized resource (Ore/Logs/Leather) that matches the Fishing Map's material type (i.e. Shadowscale Fishing Map would result in randomized selection between Shadow Iron Ore, Shadowwood Logs, and Shadowhide Leather)
  • Rare Loot Drops that occur for a Fishing Map (such as Backpack Dyes, Hair Dyes, etc) will now match their hue to the material of the Fishing Map being used (i.e. a player might find a Shadow Backpack Dye from a Shadowscale Fishing Map)
  • Harvesting animation speed is increased for Fishing Maps and harvest completion has a reduced wait time of 3 seconds