Mastery Chain: Difference between revisions
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* Similar to Aspect Gear, Mastery Chains will never provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds | * Similar to Aspect Gear, Mastery Chains will never provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds | ||
* Similar to handling for Aspects, players can now only change their Mastery Chain at most once every 30 seconds (players will be prevented from equipping it until that 30 seconds passes) | * Similar to handling for Aspects, players can now only change their Mastery Chain at most once every 30 seconds (players will be prevented from equipping it until that 30 seconds passes) | ||
* You can open the mastery chain XP gump by double clicking a mastery chain in your backpack or typing [masterychain | |||
==Chain Appearance== | ==Chain Appearance== |
Revision as of 21:15, 3 March 2022
Summary
- Players can craft Mastery Chains using the Tinkering skill
- Mastery Chains are blessed, wearable items occupying the Talisman slot on a player
- Mastery Chains must be equipped once in order to bless them to your character.
- Mastery Chains can have Links added to them that provide permanent PvM bonuses (i.e. against creatures) to that player
- Mastery Chains require you to gain experience, in order to unlock link spots in order to be added.
- Mastery Chain XP is tied to your account, and does not require a chain to start accumulating.
- Similar to Aspect Gear, Mastery Chains will never provide any bonuses to players who are currently in PvP or have been in combat with another player within the last 30 seconds
- Similar to handling for Aspects, players can now only change their Mastery Chain at most once every 30 seconds (players will be prevented from equipping it until that 30 seconds passes)
- You can open the mastery chain XP gump by double clicking a mastery chain in your backpack or typing [masterychain
Chain Appearance
The visual style does not affect its mechanics, simply how it looks. The four visual styles of Mastery Chain are:
- Gilded
- Exquisite
- Fashionable
- Twin Loop
Using Mastery Chains
- Mastery Chains must be permanently bound to that player in order for that player to receive bonuses from the item
- Players can have multiple Mastery Chains bound to themselves, although most players will likely maintain just one due to large amount of effort required to upgrade a Mastery Chain
- Players may choose to simply keep their Mastery Chain in their backpack, rather than wear it (since it takes up a Talisman slot on their character), however they must equip it at least once in order to set that Mastery Chain as their "active" one for bonus purposes
- Single-clicking a bound mastery chain will display who the owner is
- Players can single-click their Mastery Chains to see how long until their bonuses will activate after they switch their current Mastery Chain
- Players can freely equip Mastery Chains as often as they like (won't be prevented from equipping them), however bonuses for a newly equipped Mastery Chain will not kick in for 30 seconds
- Players can only remove Mastery Chain Links from a Mastery Chain Link that they are the owner of (is bound to them)
Acquiring Mastery Chain Links
- Completing a Lore Book
- Completing a Tome of Heroism
- Slaying an Omni Boss
- Players can also purchase Mastery Chain Links with reward points from:
Upgrading Mastery Chains
- Mastery Chains by themselves will provide no benefit to the player until they add Mastery Chain Links to the chain
- Players are allowed to add up to 30 Mastery Chain Links to a Mastery Chain, however they must first Unlock Links in them by earning XP
- Players earn XP by performing actions that earn gold (killing monsters / unlocking dungeon chests / etc) while wearing their Mastery Chain
- Players will earn 1 XP for every 1 gold that they earn (will also be adding other ways to earn XP in the very near future)
- When players earn enough XP to Unlock a new Link, they will receive a notification that their Mastery Chain has Unlocked a new link
- Players can unlock up to 30 Links, and they can see how many total they have unlocked at the top of the Mastery Chain gump window
- If players have any available Unlocked links in their Mastery Chain, they will see one or more Green colored links in the chain graphic
- Installing a new Link requires consuming 10 Arcane Essence
- Mastery Chain Experience and Links Unlocked are now fully stored on a per-player basis rather than on individual mastery chains themselves (this allows players to use multiple Mastery Chains and share Experience / Unlocked Link amounts between all of them freely) patch May 30,2020
Mastery Chain Link Types
- Mastery Chain Links are very rare loot items that are only available through a few specific game mechanics (e.g. Omni Bosses, Treasure Hunting), or alternatively, purchasable by using a very large number of reward points from certain systems (e.g. Societies)
- Mastery Chain Links come in 3 different material types: Bronze, Silver, and Gold
- Each Link has a specific effect or bonus it adds to a player when installed into a Mastery Chain, with that effect/bonus amount increasing based on the material type
- Silver Links are even more rare than Bronze, and typically will have 25% higher bonus amounts than Bronze Links
- Gold Links are ultra rare and typically have 50% higher bonus amounts than Bronze Links
Mastery Chain Link Bonus Values
Current values for potential Mastery Chain Links are listed below:
- Note that "Effective" skill gain bonus for Mastery Chain Links only boosts the bonuses you get from those skills in combat
- It does not increase your skill value for crafting
Bonus Type | Bronze Link Bonus | Silver Link Bonus | Gold Link Bonus | Corrupted Link Bonus | Elective Upgrades | Multi Type |
---|---|---|---|---|---|---|
Barding Type Links | ||||||
Bard Reset/Break Ignore Chance | 2.50% | ~3.13% | 3.75% | 4.06% | ||
Barding Effect Durations | 3.00% | 3.75% | 4.50% | ~4.88% | Bard Reset/Break Ignore Chance | |
Damage to Barded Creatures | 1.75% | ~2.19% | ~2.63% | ~2.84% | Multiplicative | |
Effective Barding Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Bard Reset/Break Ignore Chance | |
Boating Type Links | ||||||
Damage on Ships | 3.00% | 3.75% | 4.50% | ~4.88% | Multiplicative | |
Damage Resistance on Ships | 3.00% | 3.75% | 4.50% | ~4.88% | Damage Resistance | |
Ship Cannon Damage** | 1.50% | ~1.88% | 2.25% | ~2.44% | Additive? | |
Crewmember Damage*** | 1.50% | ~1.88% | 2.25% | ~2.44% | Additive? | |
Crewmember Damage Resistance*** | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Follower Type Links | ||||||
Follower Accuracy/Defense*** | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Follower Attack Speed | 1.00% | 1.25% | 1.50% | ~1.63% | ||
Follower Damage | 2.00% | 2.50% | 3.00% | 3.25% | Follower Attack Speed | Additive |
Follower Damage Resistance | 2.00% | 2.50% | 3.00% | 3.25% | Alchemy/Healing/Veterinary Follower Attack Speed |
|
Follower Healing Received | 3.00% | 3.75% | 4.50% | ~4.88% | Alchemy/Healing/Veterinary, Follower Attack Speed | |
Melee Type Links | ||||||
Melee Aspect Effect Chance**** | 4.50% | ~5.63% | 6.75% | 6.50% | ||
Melee Aspect Effect Modifier | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Melee Accuracy | 1.75% | ~2.19% | ~2.62% | ~2.84% | Melee Accuracy/Defense | |
Melee Defense | 2.50% | ~3.13% | 3.75% | 4.06% | Melee Accuracy/Defense | |
Melee Accuracy/Defense | 1.50% | ~1.88% | 2.25% | ~2.44% | ||
Melee Special Chance** | 2.00% | 2.50% | 3.00% | 3.25% | Melee Special Chance/Special Damage | |
Melee Special Chance/Special Damage** | 1.75% | ~2.19% | ~2.63% | ~2.88% | Additive | |
Melee Damage** | 3.00% | 3.75% | 4.50% | ~4.88% | Melee Damage/Ignore Armor Chance | Additive |
Melee Ignore Armor Chance | 4.00% | 5.00% | 6.00% | 6.50% | Melee Damage/Ignore Armor Chance | |
Melee Damage/Ignore Armor Chance** | 2.50% | ~3.13% | 3.75% | ~4.06% | Additive | |
Melee Swing Speed**** | 0.80% | 1.00% | 1.20% | 1.30% | ||
Spell Type Links | ||||||
Meditation Rate | 2.00% | 2.50% | 3.00% | 3.25% | Meditation Rate/Disrupt Avoid Chance | |
Spell Disrupt Avoid Chance | 6.00% | 7.50% | 9.00% | 9.75% | Meditation Rate/Disrupt Avoid Chance Spell Damage When No Followers |
|
Meditation Rate/Disrupt Avoid Chance | 2.00% | 2.50% | 3.00% | ~2.44% | Spell Damage When No Followers | |
Spell Aspect Effect Modifier | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Spell Aspect Special Chance**** | 4.50% | ~5.63% | 6.75% | 6.50% | ||
Spell Charged Chance** | 4.00% | 5.00% | 6.00% | 6.50% | Spell Charged Chance/Charged Damage | |
Spell Charged Damage** | 6.00% | 7.50% | 9.00% | 9.75% | Spell Charged Chance/Charged Damage | Additive |
Spell Charged Chance/Charged Damage** | 3.50% | ~4.38% | 5.25% | ~5.69% | Additive | |
Spell Damage** | 3.00% | 3.75% | 4.50% | ~4.88% | Spell Damage/Ignore Resist Chance | Additive |
Spell Ignore Resist Chance | 4.00% | 5.00% | 6.00% | 6.50% | Spell Damage/Ignore Resist Chance | |
Spell Damage/Ignore Resist Chance** | 2.50% | ~3.13% | 3.75% | ~4.06% | Additive | |
Spell Damage When No Followers** | 4.00% | 5.00% | 6.00% | 6.50% | Additive | |
Monster Slayer Links | ||||||
Damage to Bestial Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Nusero Damage | Multiplicative |
Damage to Construct Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Mausoleum Damage | Multiplicative |
Damage to Daemonic Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Inferno Damage | Multiplicative |
Damage to Elemental Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Mount Petram Damage | Multiplicative |
Damage to Humanoid Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Aegis Keep Damage | Multiplicative |
Damage to Monstrous Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Cavernam Damage | Multiplicative |
Damage to Nature Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Darkmire Temple Damage | Multiplicative |
Damage to Undead Creatures | 2.50% | ~3.13% | 3.75% | 4.06% | Ossuary Damage | Multiplicative |
Dungeon Slayer Links | ||||||
Aegis Keep Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Cavernam Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Darkmire Temple Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Inferno Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Kraul Hive Damage*** **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Mausoleum Damage **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Mount Petram Damage **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Netherzone Damage*** **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Nusero Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Ossuary Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Pulma Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Shadowspire Cathedral Damage*** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Time Dungeon Damage*** **** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Wilderness Damage**** | 2.00% | 2.50% | 3.00% | 3.25% | Netherzone Damage | Multiplicative |
Other Damage Type Links | ||||||
Backstab Damage**** | 4.50% | ~5.63% | 6.75% | ~7.31% | Multiplicative? | |
Damage to Diseased**** | 2.00% | 2.50% | 3.00% | 3.25% | Multiplicative | |
Damage to Bosses | 3.00% | 3.75% | 4.50% | ~4.88% | Multiplicative | |
Damage to Creatures Above 66% HP**** | 2.00% | 2.50% | 3.00% | 3.25% | Damage Dealt By Player | Multiplicative |
Damage to Creatures Below 33% HP | 2.50% | ~3.13% | 3.75% | 4.06% | Damage Dealt By Player | Multiplicative |
Damage Dealt By Player | 1.25% | ~1.56% | ~1.88% | ~2.03% | Multiplicative | |
Trap Damage** | 4.00% | 5.00% | 6.00% | 6.50% | Additive | |
Poison Type Links | ||||||
Damage to Poisoned Creatures**** | 1.75% | ~2.19% | ~2.63% | ~2.84% | Multiplicative | |
Effective Poisoning Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Poison Damage/Resist Ignore, Damage To Diseased | |
Poison Damage** | 5.00% | 6.25% | 7.50% | ~8.13% | Poison Damage/Poison Resist Ignore | Multiplicative? |
Poison Damage/Resist Ignore**** | 4.00% | 5.00% | 6.00% | 6.50% | Damage To Diseased | Multiplicative? |
Resistance Type Links | ||||||
Boss Damage Resistance | 2.00% | 2.50% | 3.00% | 3.25% | Damage Resistance | |
Damage Resistance | 1.00% | 1.25% | 1.50% | ~1.63% | ||
Physical Damage Resistance | 1.50% | ~1.88% | 2.25% | ~2.44% | Damage Resistance | |
Spell Damage Resistance | 1.50% | ~1.88% | 2.25% | ~2.44% | Damage Resistance | |
Effective Skill Links | ||||||
Effective Alchemy Skill*** | 3.00 | 3.75 | 4.50 | ~4.88 | Alchemy/Healing/Veterinary | |
Alchemy/Healing/Veterinary | 3.00 | 3.75 | 4.50 | ~4.88 | Follower Attack Speed | |
Effective Arms Lore*** | 3.00 | 3.75 | 4.50 | ~4.88 | ||
Effective Camping Skill*** | 3.00 | 3.75 | 4.50 | ~4.88 | ||
Chivalry Skill | 2.50 | ~3.13 | 3.75 | 4.06 | ||
Effective Harvest Skill*** | 1.00 | 1.25 | 1.50 | ~1.63 | ||
Effective Magic Resist Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Damage Resistance | |
Necromancy Skill | 2.50 | ~3.13 | 3.75 | 4.06 | Follower Damage Follower Damage Resistance |
|
Effective Parrying Skill | 3.00 | 3.75 | 4.50 | ~4.88 | Damage Resistance | |
Effective Skill on Chests | 3.00 | 3.75 | 4.50 | ~4.88 | Chest Success Chances/Progress | |
Spirit Speak/Inscription | 2.50 | ~3.13 | 3.75 | 4.06 | Follower Damage Follower Damage Resistance |
|
Other Links | ||||||
Chance on Stealth for 5 Extra Steps | 5.00% | 6.25% | 7.50% | ~8.13% | ||
Chest Success Chances/Progress | 3.00% | 3.75% | 4.50% | ~4.88% | ||
Exceptional Quality Chance*** | 1.50% | ~1.88% | 2.25% | ~2.44% | Multiplicative | |
Gold/Doubloon Drop Increase | 1.00% | 1.50% | 2.00% | 2.25% | ||
Healing Received | 3.00% | 3.75% | 4.50% | ~4.88% | Alchemy/Healing/Veterinary | |
Special Loot Chance* | 1.00% | 1.50% | 2.00% | 2.25% | Special/Rare Loot Chance | |
Rare Loot Chance* | 1.00% | 1.50% | 2.00% | 2.25% | Special/Rare Loot Chance | |
Special/Rare Loot Chance | 1.00% | 1.50% | 2.00% | 2.25% | Special/Rare Loot Chance | |
Summon Duration and Dispel Resist* | 3.00% | 3.75% | 4.5% | 4.88% | Spirit Speak/Inscription | |
* = Link no longer drops | ** = Chain link changed with the Wildlands Expansion | |||||
*** = New chain link introduced with the Wildlands Expansion | **** = Chain link changed in the Phase 1 Rebalance |
Installing Mastery Chain Links
- If a player has an available unlocked link in their Mastery Chain (displayed in Green at the top chain graphic) players can click the Install Link button in the Mastery Chain gump window to target and add a Chain Link in their backpack to their Mastery Chain
- Players are allowed to install up to 10 Chain Links of the same bonus effect into a single Mastery Chain, and the cumulative total bonus for each effect is displayed in the Mastery Chain window
- Players can remove Links by clicking the Remove Links button in the bottom right corner of the window
Removing Mastery Chain Links
- When Removing Links from a mastery chain, players can click the Left/Right arrows to navigate through their currently installed links, with the selected link denoted with a Green pointer and the individual Link bonus displayed in the bottom panel
- Clicking the Remove Link red button will remove the highlighted link from the chain and place it back in the player's backpack
- Players will not receive the 250 Arcane Essence back when removing links, but they will be able to place a new link back into the chain in place of the removed one
- When a player is done removing links, they can click the Done button in the lower right corner to return to the main page
Mastery Chain Link Reforging Tools
- Due to the scarcity of Mastery Chain Links and because there are over 50 different types of potential randomized bonus effects possible on Mastery Chain Links, it will be very, very difficult for a player to acquire a large number of the matching or similar types of bonuses through pure random chance
- To address this, players have the opportunity to purchase Reforging Tools, which can be used to alter a Mastery Chain Link to a specific bonus effect
- There are Bronze, Silver, and Gold Reforging Tools available, and players must use a Reforging Tool of the same material type as the Mastery Chain Link they wish to alter (i.e. Bronze Reforging Tool on a Bronze Mastery Chain Link)
- Players can double-click the Reforging Tool in their backpack, and then target the specific Mastery Chain Link they wish to alter
- In the resulting menu, players can use the left/right arrows to rotate through the different bonus effects available that they may to change the Link to
- When the player is satisfied with their selection, they can click the Reforge Link button to change the bonus on the Link (this will consume the Reforging Tool)
- Players can acquire Reforging Tools by spending Reward Points from Arena, Achievement, Faction, and Society Reward systems
- Players can also acquire Reforging Tools by spending gold at the Prevalia Market
Mastery Chain Link Tome
Players may purchase Mastery Chain Link Tomes from the Prevalia Market Merchant as a way to store various Mastery Chain Links they acquire.
Mastery Chain Replacement
We have created a new Mastery Chain Technician NPC that will allows players to perform a one-time replacement on certain Mastery Chain Links. Access to the Mastery Chain Technician will be available for a limited duration (likely several weeks), and will typically be made after we have implemented major gameplay changes that impact the value of individual Mastery Chain Links (this gives players an opportunity to switch to different links if they no longer want them after the mechanics change). Players can find Mastery Chain Technicians, when they are available, at the Prevalia Exchange Office and Corpse Creek Bank areas
We are initially introducing this NPC with the ability to replace ONLY the following links:
- Melee Weapon Aspect Chance
- Melee Weapon Aspect Effect
- Spell Aspect Chance
- Spell Aspect Effect
- To begin replacement of Mastery Chain Links, say "Mastery" or "Chain" out loud near any Mastery Chain Technician in Prevalia or Corpse Creek
- Players must then target a Mastery Chain that is bound to them in their backpack or currently equipped
- If a player targets a Mastery Chain that has any of those valid Links installed, they will be shown a replacement window
- At the top of the menu, players will be able to select which link they wish to replace, and can use the Left/Right arrows to rotate between valid links installed
- At the bottom of the menu players can use the Left/Right arrows to select the new Link type they want to convert the existing link into (this will maintain the same Bronze/Silver/Gold material type)
- Once a player is confident in their selection, they can click the "Replace Selected Link With New Link" button three times in a row to replace that individual link (players must do this multiple times if they have multiple links of the same type)
- This replacement is PERMANENT, and once a player has replaced a link with a new type, they will NOT be able to immediately revert it using this system
- If a player no longer has any replaceable type links in their Mastery Chain, the replacement menu will automatically close
- Note: If players have their Mastery Chain window open, they will need to double-click it to refresh any changes made to it via the Replacement system menu