Fencing: Difference between revisions
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==Codex== | ==Codex== | ||
* Fencing | {{Main|Weapon and Shield Codex#Fencing Stances and Finishers}} | ||
* Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing. | |||
{{FencingCodex}} | |||
==Training== | ==Training== |
Revision as of 21:01, 23 March 2022
Summary
Fencing grants the ability to use fast striking weapons.
- All fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM: Fencing Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- The melee damage dealt on an attack that triggers a fencing special is increased by 50%
- Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
- Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty
Codex
Main article: Weapon and Shield Codex#Fencing Stances and Finishers
- Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | New Player Dungeon |
70-100 | Passively by Melee combat |