Template:ThievesCodex: Difference between revisions

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Thieves Codex
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Latest revision as of 17:57, 30 March 2022


Thieves Codex
Name Points Per Tier Description
Camouflage 1 / 2 / 3 Player has a (33% / 66% / 99%) chance to not be revealed after making successful Pilfer attempts while hidden
Distraction 1 / 2 / 3 Player receives (7% / 14% / 21%) Damage Resistance for 10 seconds towards any creatures they making stealing attempts against (including Retaliation damage)
Extortion 1 / 2 / 3 Player has a (7% / 14% / 21%) chance to increase Gold stolen by 100% and receive an additional Black Goods when stealing one
Overlooked 1 / 2 / 3 Reduce initial combat Aggro range of creatures towards you by (1 / 2 / 3) tiles and increase Gold stolen by (4% / 8% / 12%)
Ransack 1 / 2 / 3 Gain a Damage Bonus of (1% / 2% / 3%) for each unused Stealth Step the player has remaining (to a max of 10 steps) when making Mugging attempts
Ruffian 1 / 2 / 3 Player can use up to (33 / 66 / 100) points of Stealth skill in place of Tactics skill when making Mugging attempts and for 10 seconds afterwards
Shadow Hands 1 / 2 / 3 Player can use up to (33 / 66 / 100) points of Hiding skill in place of Snooping skill when Pilfering or Mugging creatures
Without a Trace 1 / 2 / 3 Reduce the cooldown on Smoke Bombs by (20 / 40 / 60) seconds and adds (2 / 4 / 6) bonus Stealth Steps when using them