Swordsmanship: Difference between revisions

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| [[Blacksmithy]]
| [[Blacksmithy]]
|When using a smithed weapon in PvM, Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br>When using a smithed weapon in PvP, Base Weapon Damage * (6% * (Blacksmithing Skill / 100))
|When using a smithed weapon in PvM, Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br>When using a smithed weapon in PvP, Base Weapon Damage * (6% * (Blacksmithing Skill / 100))
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| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation ]]
| Increases Base weapon damage by (25% * Skill / 100)
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==Codex==
==Codex==

Revision as of 15:11, 15 April 2022

Summary

Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons

  • All one-handed swords can be poisoned using the Poisoning skill
  • NO two-handed swords weapons can utilize poison
  • The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Swords Weapon Special Attack
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
      • Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
      • Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
    • Also applies a "Lacerate" effect
      • Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
      • A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)


Beneficial Skills

Having these skills benefit Swordsmanship.

Skill Benefit
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Chivalry (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
Tactics 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
100.1+, Increases Base Weapon Damage * (1% * (Tactics Skill - 100))
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Lumberjacking When using an axe in PvM, Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
When using an axe in PvP, Base Weapon Damage * (10% * (Lumberjacking Skill / 100))
Blacksmithy When using a smithed weapon in PvM, Base Weapon Damage * (15% * (Blacksmithing Skill / 100))
When using a smithed weapon in PvP, Base Weapon Damage * (6% * (Blacksmithing Skill / 100))
Camping
Tracking
Forensic Evaluation
Increases Base weapon damage by (25% * Skill / 100)

Codex

  • Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords
Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers

Swordsmanship Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Accuracy, Attack Speed, and Weapon Special Chance by 1.5% per rank
Stance Defensive Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases Melee Special Bleed amounts by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 800% Damage
Finisher Execute Inflicts 600% of Damage to target and then immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player
Weapon Ability Spinslash For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability Rend Immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player. For next 15 seconds new weapon special bleed effects are increased by 50% damage
Weapon Ability Chop Melee hit that triggers ability has its damage increased by 250% (damage further scaled by weapon speed)


Training

Skill Activity
0-50 Train from NPC
50-70 Passively in melee combat using a sword in the New Player Dungeon
70-100 Passively in melee combat using a sword