Swordsmanship: Difference between revisions
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==Beneficial Skills== | ==Beneficial Skills== | ||
Having these skills benefit Swordsmanship. | Having these skills benefit Swordsmanship. | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" | ||
!style="text-align: center;"| Skill | |||
! Benefit | !style="text-align: left;"| Benefit | ||
|- | |- | ||
| [[Anatomy]] | | [[Anatomy]] | ||
Line 40: | Line 40: | ||
|- | |- | ||
| [[Lumberjacking]] | | [[Lumberjacking]] | ||
| When using an axe | | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))<br>, reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. | ||
|- | |- | ||
| [[Blacksmithy]] | | [[Blacksmithy]] | ||
|When using a smithed weapon | |When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br>, reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). | ||
|- | |- | ||
| [[Camping | | [[Camping]] | ||
| Increases Base | | Increases Base Weapon Damage by (25% * Camping Skill / 100), reduced to Base Weapon Damage by (10% * Camping Skill / 100) | ||
|} | |} | ||
Revision as of 15:15, 15 April 2022
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons
- All one-handed swords can be poisoned using the Poisoning skill
- NO two-handed swords weapons can utilize poison
- The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
- Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
- Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
Beneficial Skills
Having these skills benefit Swordsmanship.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) |
Chivalry | (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) 100.1+, Increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) , reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) , reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). |
Camping | Increases Base Weapon Damage by (25% * Camping Skill / 100), reduced to Base Weapon Damage by (10% * Camping Skill / 100) |
Codex
- Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords
Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | Passively in melee combat using a sword in the New Player Dungeon |
70-100 | Passively in melee combat using a sword |