Fencing: Difference between revisions
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==PvM | ==PvM Special Attack== | ||
* Only works against creatures, not other players | * Only works against creatures, not other players | ||
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures. | * Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures. | ||
Line 22: | Line 22: | ||
{{FencingCodex}} | {{FencingCodex}} | ||
==Beneficial Skills== | |||
Having these skills benefit Fencing. | |||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Benefit | |||
|- | |||
| [[Anatomy]] | |||
| Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))<br>Increases [[Weapon and Shield Codex|codex finisher]] chance by (10% * (Anatomy Skill / 100)) | |||
|- | |||
| [[Chivalry]] | |||
| Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | |||
|- | |||
| [[Tactics]] | |||
|From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))<br>Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) | |||
|- | |||
| [[Arms Lore]] | |||
|Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | |||
|- | |||
| [[Blacksmithy]] | |||
|When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). | |||
|- | |||
| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]] | |||
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) | |||
|} | |||
==Training== | ==Training== |
Revision as of 15:33, 15 April 2022
Summary
Fencing grants the ability to use fast striking weapons.
- All fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- The melee damage dealt on an attack that triggers a fencing special is increased by 50%
- Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
- Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty
Codex
Main article: Weapon and Shield Codex#Fencing Stances and Finishers
- Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing.
Beneficial Skills
Having these skills benefit Fencing.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | New Player Dungeon |
70-100 | Passively by Melee combat |