Swordsmanship: Difference between revisions
Jump to navigation
Jump to search
TheGmaster (talk | contribs) |
TheGmaster (talk | contribs) (Shortened some lines, added weapons table) |
||
Line 1: | Line 1: | ||
[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | ==Summary== | ||
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Macing]] weapons | Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Macing]] weapons. | ||
* All one-handed swords can be poisoned using the [[Poisoning]] skill | * All one-handed swords can be poisoned using the [[Poisoning]] skill. | ||
* | ** But no two-handed swords weapons can be poisoned. | ||
* The chance to hit with a swords class weapon is equal to ( | * The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses | ||
Line 10: | Line 10: | ||
==PvM Special Attack== | ==PvM Special Attack== | ||
* Only works against creatures, not other players | * Only works against creatures, not other players | ||
* Players have a 10% chance of inflicting a | * Players have a 10% base chance of inflicting a special attack. | ||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
* Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds | |||
** | ** On a normal attack; bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab. | ||
** | ** On a backstab; Each bleed damage tick is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon. | ||
* Also applies a "Lacerate" effect | |||
** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed) | |||
** A creature can only have up to 5 Lacerate effects, but there is no cap on bleeds. | |||
== Weapons == | |||
{{Main|Armor & Weapons}} | |||
Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs. | |||
{|class="wikitable" style="text-align: center;" | |||
!Weapon | |||
!Wielded with | |||
!Poisonable | |||
|- | |||
|[[File:katana.jpg|left]] Katana | |||
|1 Hand | |||
|Yes | |||
|- | |||
|[[File:cutlass.jpg|left]] Cutlass | |||
|1 Hand | |||
|Yes | |||
|- | |||
|[[File:scimitar.jpg|left]] Scimitar | |||
|1 Hand | |||
|Yes | |||
|- | |||
|[[File:longsword.jpg|left]] Longsword | |||
|1 Hand | |||
|Yes | |||
|- | |||
|[[File:vikingsword.jpg|left]] Viking Sword | |||
|1 Hand | |||
|Yes | |||
|- | |||
|[[File:broadsword.jpg|left]] Broad Sword | |||
|1 Hand | |||
|Yes | |||
|- | |||
|[[File:axe.jpg|left]] Axe | |||
|2 Hand | |||
|No | |||
|- | |||
|[[File:twohandedaxe.jpg|left]] Two-Handed Axe | |||
|2 Hand | |||
|No | |||
|- | |||
|[[File:battleaxe.jpg|left]] Battle Axe | |||
|2 Hand | |||
|No | |||
|- | |||
|[[File:waraxe.jpg|left]] War Axe | |||
|2 Hand | |||
|No | |||
|- | |||
|[[File:doubleaxe.jpg|left]] Double Axe | |||
|2 Hand | |||
|No | |||
|- | |||
|[[File:executionersaxe.jpg|left]] Executioner's Axe | |||
|2 Hand | |||
|No | |||
|- | |||
|[[File:largebattleaxe.jpg|left|25px]] Large Battle Axe | |||
|2 Hand | |||
|No | |||
|- | |||
|[[File:halberd.jpg|left|30px]] Halberd | |||
|2 Hand | |||
|No | |||
|- | |||
|[[File:bardiche.jpg|left|24px]] Bardiche | |||
|2 Hand | |||
|No | |||
|} | |||
Line 50: | Line 118: | ||
==Codex== | ==Codex== | ||
{{Main|Weapon and Shield Codex#Swordsmanship Stances and Finishers}} | {{Main|Weapon and Shield Codex#Swordsmanship Stances and Finishers}} | ||
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords. | |||
{{SwordCodex}} | {{SwordCodex}} |
Revision as of 22:33, 10 May 2022
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.
- All one-handed swords can be poisoned using the Poisoning skill.
- But no two-handed swords weapons can be poisoned.
- The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% base chance of inflicting a special attack.
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
- On a normal attack; bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab.
- On a backstab; Each bleed damage tick is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can only have up to 5 Lacerate effects, but there is no cap on bleeds.
Weapons
Main article: Armor & Weapons
Sword class weapons are crafted with Blacksmithy or bought from NPCs.
Weapon | Wielded with | Poisonable |
---|---|---|
Katana | 1 Hand | Yes |
Cutlass | 1 Hand | Yes |
Scimitar | 1 Hand | Yes |
Longsword | 1 Hand | Yes |
Viking Sword | 1 Hand | Yes |
Broad Sword | 1 Hand | Yes |
Axe | 2 Hand | No |
Two-Handed Axe | 2 Hand | No |
Battle Axe | 2 Hand | No |
War Axe | 2 Hand | No |
Double Axe | 2 Hand | No |
Executioner's Axe | 2 Hand | No |
Large Battle Axe | 2 Hand | No |
Halberd | 2 Hand | No |
Bardiche | 2 Hand | No |
Beneficial Skills
Having these skills benefit Swordsmanship.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) |
Codex
Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-70 | Passively in melee combat using a sword in the New Player Dungeon |
70-100 | Passively in melee combat using a sword |