Swordsmanship: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==Summary==
==Summary==
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Macing]] weapons
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Macing]] weapons.
* All one-handed swords can be poisoned using the [[Poisoning]] skill
* All one-handed swords can be poisoned using the [[Poisoning]] skill.
* NO two-handed swords weapons can utilize poison
** But no two-handed swords weapons can be poisoned.
* The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
* The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses




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==PvM Special Attack==
==PvM Special Attack==
* Only works against creatures, not other players
* Only works against creatures, not other players
* Players have a 10% chance of inflicting a Swords Weapon Special Attack
* Players have a 10% base chance of inflicting a special attack.
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
* Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
*** Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
** On a normal attack; bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab.
*** Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
** On a backstab; Each bleed damage tick is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
** Also applies a "Lacerate" effect
* Also applies a "Lacerate" effect
*** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
*** A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)
** A creature can only have up to 5 Lacerate effects, but there is no cap on bleeds.


== Weapons ==
{{Main|Armor & Weapons}}
Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs.
{|class="wikitable" style="text-align: center;"
!Weapon
!Wielded with
!Poisonable
|-
|[[File:katana.jpg|left]] Katana
|1 Hand
|Yes
|-
|[[File:cutlass.jpg|left]] Cutlass
|1 Hand
|Yes
|-
|[[File:scimitar.jpg|left]] Scimitar
|1 Hand
|Yes
|-
|[[File:longsword.jpg|left]] Longsword
|1 Hand
|Yes
|-
|[[File:vikingsword.jpg|left]] Viking Sword
|1 Hand
|Yes
|-
|[[File:broadsword.jpg|left]] Broad Sword
|1 Hand
|Yes
|-
|[[File:axe.jpg|left]] Axe
|2 Hand
|No
|-
|[[File:twohandedaxe.jpg|left]] Two-Handed Axe
|2 Hand
|No
|-
|[[File:battleaxe.jpg|left]] Battle Axe
|2 Hand
|No
|-
|[[File:waraxe.jpg|left]] War Axe
|2 Hand
|No
|-
|[[File:doubleaxe.jpg|left]] Double Axe
|2 Hand
|No
|-
|[[File:executionersaxe.jpg|left]] Executioner's Axe
|2 Hand
|No
|-
|[[File:largebattleaxe.jpg|left|25px]] Large Battle Axe
|2 Hand
|No
|-
|[[File:halberd.jpg|left|30px]] Halberd
|2 Hand
|No
|-
|[[File:bardiche.jpg|left|24px]] Bardiche
|2 Hand
|No
|}




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==Codex==
==Codex==
* Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords
{{Main|Weapon and Shield Codex#Swordsmanship Stances and Finishers}}
{{Main|Weapon and Shield Codex#Swordsmanship Stances and Finishers}}
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.


{{SwordCodex}}
{{SwordCodex}}

Revision as of 22:33, 10 May 2022

Summary

Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.

  • All one-handed swords can be poisoned using the Poisoning skill.
    • But no two-handed swords weapons can be poisoned.
  • The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses


PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% base chance of inflicting a special attack.
  • Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
    • On a normal attack; bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab.
    • On a backstab; Each bleed damage tick is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
  • Also applies a "Lacerate" effect
    • Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
    • A creature can only have up to 5 Lacerate effects, but there is no cap on bleeds.

Weapons

Main article: Armor & Weapons

Sword class weapons are crafted with Blacksmithy or bought from NPCs.

Weapon Wielded with Poisonable
Katana
1 Hand Yes
Cutlass
1 Hand Yes
Scimitar
1 Hand Yes
Longsword
1 Hand Yes
Viking Sword
1 Hand Yes
Broad Sword
1 Hand Yes
Axe
2 Hand No
Two-Handed Axe
2 Hand No
Battle Axe
2 Hand No
War Axe
2 Hand No
Double Axe
2 Hand No
Executioner's Axe
2 Hand No
Large Battle Axe
2 Hand No
Halberd
2 Hand No
Bardiche
2 Hand No


Beneficial Skills

Having these skills benefit Swordsmanship.

Skill Benefit
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (10% * (Anatomy Skill / 100))
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)).
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100)

Codex

Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers

Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.

Swordsmanship Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Accuracy, Attack Speed, and Weapon Special Chance by 1.5% per rank
Stance Defensive Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases Melee Special Bleed amounts by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 800% Damage
Finisher Execute Inflicts 600% of Damage to target and then immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player
Weapon Ability Spinslash For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability Rend Immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player. For next 15 seconds new weapon special bleed effects are increased by 50% damage
Weapon Ability Chop Melee hit that triggers ability has its damage increased by 250% (damage further scaled by weapon speed)


Training

Skill Activity
0-50 Train from NPC
50-70 Passively in melee combat using a sword in the New Player Dungeon
70-100 Passively in melee combat using a sword