Template:TempStarterDexxer: Difference between revisions
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* Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner) | * Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner) | ||
* [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield | * [[Armor_%26_Weapons|Gear]] Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield | ||
* Misc: | * Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game | ||
</div> | </div> |
Revision as of 14:27, 6 June 2022
Starter Dexxer (700 skill points)
100 Strength
100 Dexterity
25 Intelligence
70 Mace Fighting
70 Tactics
70 Tracking
70 Camping
70 Forensic Evaluation
70 Arms Lore
70 Anatomy
70 Healing
70 Parrying
70 Resisting Spells
- Starting Skills: (Advanced) - 50 Healing, 49 Mace Fighting, 1 Veterinary
- Training Credits: 50 Resisting Spells (Mage), 50 Forensic Eval (Tanner)
- Gear Recommendations: Grinding Light (Mace War Mace, or Maul), Platemail & Shield
- Misc: Pure dexxers suffer from accuracy issues making them slow to start, great end game