Parrying: Difference between revisions

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==Training==
==Training==
Note that after about 10 minutes of attacking, the monster will stop giving parry skill gain requiring you to get new ones.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! Skill
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-70
| 50-75
| [[New Player Dungeon]]
| Passively when damage is dealt to the player in the [[New Player Dungeon]]
|-
|-
| 70-100
| 75-100
| Visit a graveyard, gather, skeletons/zombies, allow them to attack you while a Shield is equipped
| Visit a graveyard, gather, skeletons/zombies, allow them to attack you with a Shield is equipped<br>Have another character hit you with a training weapon.
|}
|}

Revision as of 14:59, 16 June 2022

Summary

  • Players may parry melee attacks with shields as well as with two-handed weapons and martial manuals
  • Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
  • Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield's meditation penalty)
  • Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
  • Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage

Parrying Melee Attacks

  • Chance to parry a melee attack is (50% * (Parrying Skill / 100))
  • Successfully parrying an attack from another player or creature will reduce its damage by 75%
  • Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however


Parrying Spells

  • Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
  • Successfully parrying a spell from a creature will reduce its damage by 75%


Shield Taunt

  • Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
  • Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped
  • Requires at least 80 Parrying to attempt Removed: Patch 26/27


Directed Taunt

  • Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases the target's aggression toward the player for 20 seconds
  • The player will then have a 20 second cool down before they can make another Taunt attempt. patch April 2,2020
  • For the next 20 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. patch April 2,2020



Area Taunt

  • Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases the aggression toward themselves for all creatures within 12 tiles for 10 seconds,
  • The player will then have a 30 second cooldown before they can make another Taunt attempt
  • For the next 10 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt


Codex


Training

Note that after about 10 minutes of attacking, the monster will stop giving parry skill gain requiring you to get new ones.

Skill Activity
0-50 Train from NPC
50-75 Passively when damage is dealt to the player in the New Player Dungeon
75-100 Visit a graveyard, gather, skeletons/zombies, allow them to attack you with a Shield is equipped
Have another character hit you with a training weapon.