Swordsmanship: Difference between revisions
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
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| 50- | | 50-75 | ||
| Passively in melee combat using a sword in the [[New Player Dungeon]] | | Passively in melee combat using a sword in the [[New Player Dungeon]] | ||
|- | |- | ||
| | | 75-100 | ||
| Passively in melee combat using a sword | | Passively in melee combat using a sword | ||
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Revision as of 15:00, 16 June 2022
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.
- All one-handed swords can be poisoned using the Poisoning skill.
- But no two-handed swords weapons can be poisoned.
- The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% base chance of inflicting a special attack.
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
- On a normal attack; bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab.
- On a backstab; Each bleed damage tick is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can only have up to 5 Lacerate effects, but there is no cap on bleeds.
Weapons
Main article: Armor & Weapons
Sword class weapons are crafted with Blacksmithy or bought from NPCs.
Weapon | Wielded with | Poisonable |
---|---|---|
Katana | 1 Hand | Yes |
Cutlass | 1 Hand | Yes |
Scimitar | 1 Hand | Yes |
Longsword | 1 Hand | Yes |
Viking Sword | 1 Hand | Yes |
Broad Sword | 1 Hand | Yes |
Axe | 2 Hand | No |
Two-Handed Axe | 2 Hand | No |
Battle Axe | 2 Hand | No |
War Axe | 2 Hand | No |
Double Axe | 2 Hand | No |
Executioner's Axe | 2 Hand | No |
Large Battle Axe | 2 Hand | No |
Halberd | 2 Hand | No |
Bardiche | 2 Hand | No |
Beneficial Skills
Having these skills benefit Swordsmanship.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
Codex
Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-75 | Passively in melee combat using a sword in the New Player Dungeon |
75-100 | Passively in melee combat using a sword |