Fencing: Difference between revisions
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| [[Blacksmithy]] | | [[Blacksmithy]] | ||
|When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). | |When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). | ||
|- | |||
| [[Carpentry]] | |||
|When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))<br> Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)). | |||
|- | |- | ||
| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]] | | [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]] | ||
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) | | Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100)<br>(''2 hour bonus after using the skill'') | ||
|- | |||
| [[Mace Fighting]]<br>[[Wrestling]]<br>[[Swordsmanship]]<br>[[Archery]] | |||
| Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | |||
|} | |} | ||
==Training== | ==Training== |
Revision as of 19:33, 9 July 2022
Summary
Fencing grants the ability to use fast striking weapons.
- All fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- The melee damage dealt on an attack that triggers a fencing special is increased by 50%
- Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
- Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty
Codex
Main article: Weapon and Shield Codex#Fencing Stances and Finishers
- Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing.
Beneficial Skills
Having these skills benefit Fencing.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)). |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) (2 hour bonus after using the skill) |
Mace Fighting Wrestling Swordsmanship Archery |
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-75 | Passively by Melee combat with a Fencing weapon in the New Player Dungeon |
75-100 | Passively by Melee combat with a FEncing weapon |