Swordsmanship: Difference between revisions

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((''2 hour bonus after using the skill''))
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| [[Blacksmithy]]
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|When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)).
|When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.
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| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]]  
| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]]  
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.<br>(''2 hour bonus after using the skill'')
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| [[Mace Fighting]]<br>[[Wrestling]]<br>[[Archery]]<br>[[Fencing]]
| Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.
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Revision as of 19:37, 9 July 2022

Summary

Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.

  • All one-handed swords can be poisoned using the Poisoning skill.
    • But no two-handed swords weapons can be poisoned.
  • The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses


PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% base chance of inflicting a special attack.
  • Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
    • On a normal attack; bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab.
    • On a backstab; Each bleed damage tick is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
  • Also applies a "Lacerate" effect
    • Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
    • A creature can only have up to 5 Lacerate effects, but there is no cap on bleeds.

Weapons

Main article: Armor & Weapons

Sword class weapons are crafted with Blacksmithy or bought from NPCs.

Weapon Wielded with Poisonable
Katana
1 Hand Yes
Cutlass
1 Hand Yes
Scimitar
1 Hand Yes
Longsword
1 Hand Yes
Viking Sword
1 Hand Yes
Broad Sword
1 Hand Yes
Axe
2 Hand No
Two-Handed Axe
2 Hand No
Battle Axe
2 Hand No
War Axe
2 Hand No
Double Axe
2 Hand No
Executioner's Axe
2 Hand No
Large Battle Axe
2 Hand No
Halberd
2 Hand No
Bardiche
2 Hand No


Beneficial Skills

Having these skills benefit Swordsmanship.

Skill Benefit
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (10% * (Anatomy Skill / 100))
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
(2 hour bonus after using the skill)
Mace Fighting
Wrestling
Archery
Fencing
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.

Codex

Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers

Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.

Swordsmanship Stances and Finishers

Type Name Description
Stance Aggressive Increases Accuracy and Damage by 3.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases non-Aspect Bleed Damage by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
Finisher Execute Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
Weapon Ability Spinslash For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability Rend Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage
Weapon Ability Chop Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed)


Training

Skill Activity
0-50 Train from NPC
50-75 Passively in melee combat using a sword in the New Player Dungeon
75-100 Passively in melee combat using a sword