Fencing: Difference between revisions

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* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]].
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]].
** The melee damage dealt on an attack that triggers a fencing special is increased by 50%
** The melee damage dealt on an attack that triggers a fencing special is increased by 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
** Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
** Cripples the target for 8-16 seconds (duration scales based on weapon speed [slower fencing weapons have longer effect duration] and creature difficulty)
*** Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty
*** Reduces the target's Defense (chance to avoid Melee Hits) by 8% 
 
*** Increases Melee-Inflicted Poison (player or creature) by 8%
*** Increases Disease Damage (from any source) against the target by 8%
*** Cripple Effect is stackable up to 24% (3x)


Example
* A player with a 90% chance to hit a creature lands a Fencing Weapon Special, which applies 8% Cripple Effect on the creature
* The player's To Hit Chance against the creature is now 98%, so the weapon special receives a damage bonus of 25% + 98% = +123% Damage Bonus


==Codex==
==Codex==

Revision as of 14:31, 27 August 2022

Summary

Fencing grants the ability to use fast striking weapons.

  • All fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
  • The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
    • The melee damage dealt on an attack that triggers a fencing special is increased by 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
    • Cripples the target for 8-16 seconds (duration scales based on weapon speed [slower fencing weapons have longer effect duration] and creature difficulty)
      • Reduces the target's Defense (chance to avoid Melee Hits) by 8%
      • Increases Melee-Inflicted Poison (player or creature) by 8%
      • Increases Disease Damage (from any source) against the target by 8%
      • Cripple Effect is stackable up to 24% (3x)

Example

  • A player with a 90% chance to hit a creature lands a Fencing Weapon Special, which applies 8% Cripple Effect on the creature
  • The player's To Hit Chance against the creature is now 98%, so the weapon special receives a damage bonus of 25% + 98% = +123% Damage Bonus

Codex

Main article: Weapon and Shield Codex#Fencing Stances and Finishers

  • Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing.

Fencing Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 15% for 20 seconds (does not stack)
Weapon Ability Gambit For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature

Beneficial Skills

Having these skills benefit Fencing.

Skill Benefit
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (10% * (Anatomy Skill / 100))
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)).
Carpentry When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)).
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100)
(2 hour bonus after using the skill)
Mace Fighting
Wrestling
Swordsmanship
Archery
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.

Training

Skill Activity
0-50 Train from NPC
50-75 Passively by Melee combat with a Fencing weapon in the New Player Dungeon
75-100 Passively by Melee combat with a FEncing weapon