Fencing: Difference between revisions
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* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures. | * Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures. | ||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]. | * This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]. | ||
** The melee damage dealt on an attack that triggers a fencing special is increased by | ** The melee damage dealt on an attack that triggers a fencing special is increased by 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect | ||
** Cripples the target for 8-16 seconds ( | ** Cripples the target for 8-16 seconds (duration scales based on weapon speed [slower fencing weapons have longer effect duration] and creature difficulty) | ||
*** Reduces the target's Defense (chance to avoid Melee Hits) by 8% | |||
*** Increases Melee-Inflicted Poison (player or creature) by 8% | |||
*** Increases Disease Damage (from any source) against the target by 8% | |||
*** Cripple Effect is stackable up to 24% (3x) | |||
Example | |||
* A player with a 90% chance to hit a creature lands a Fencing Weapon Special, which applies 8% Cripple Effect on the creature | |||
* The player's To Hit Chance against the creature is now 98%, so the weapon special receives a damage bonus of 25% + 98% = +123% Damage Bonus | |||
==Codex== | ==Codex== |
Revision as of 14:31, 27 August 2022
Summary
Fencing grants the ability to use fast striking weapons.
- All fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- The melee damage dealt on an attack that triggers a fencing special is increased by 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
- Cripples the target for 8-16 seconds (duration scales based on weapon speed [slower fencing weapons have longer effect duration] and creature difficulty)
- Reduces the target's Defense (chance to avoid Melee Hits) by 8%
- Increases Melee-Inflicted Poison (player or creature) by 8%
- Increases Disease Damage (from any source) against the target by 8%
- Cripple Effect is stackable up to 24% (3x)
Example
- A player with a 90% chance to hit a creature lands a Fencing Weapon Special, which applies 8% Cripple Effect on the creature
- The player's To Hit Chance against the creature is now 98%, so the weapon special receives a damage bonus of 25% + 98% = +123% Damage Bonus
Codex
Main article: Weapon and Shield Codex#Fencing Stances and Finishers
- Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing.
Beneficial Skills
Having these skills benefit Fencing.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)). |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)). |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) (2 hour bonus after using the skill) |
Mace Fighting Wrestling Swordsmanship Archery |
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-75 | Passively by Melee combat with a Fencing weapon in the New Player Dungeon |
75-100 | Passively by Melee combat with a FEncing weapon |