Fencing: Difference between revisions

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* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]].
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]].
** The melee damage dealt on an attack that triggers a fencing special is increased by 50%
** The melee damage dealt on an attack that triggers a fencing special is increased by 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
** Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
** Cripples the target for 8-16 seconds (duration scales based on weapon speed [slower fencing weapons have longer effect duration] and creature difficulty)
*** Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty
*** Reduces the target's Defense (chance to avoid Melee Hits) by 8% 
 
*** Increases Melee-Inflicted Poison (player or creature) by 8%
*** Increases Disease Damage (from any source) against the target by 8%
*** Cripple Effect is stackable up to 24% (3x)


Example
* A player with a 90% chance to hit a creature lands a Fencing Weapon Special, which applies 8% Cripple Effect on the creature
* The player's To Hit Chance against the creature is now 98%, so the weapon special receives a damage bonus of 25% + 98% = +123% Damage Bonus


==Codex==
==Codex==

Revision as of 14:31, 27 August 2022

Summary

Fencing grants the ability to use fast striking weapons.

  • All fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
  • The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
    • The melee damage dealt on an attack that triggers a fencing special is increased by 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
    • Cripples the target for 8-16 seconds (duration scales based on weapon speed [slower fencing weapons have longer effect duration] and creature difficulty)
      • Reduces the target's Defense (chance to avoid Melee Hits) by 8%
      • Increases Melee-Inflicted Poison (player or creature) by 8%
      • Increases Disease Damage (from any source) against the target by 8%
      • Cripple Effect is stackable up to 24% (3x)

Example

  • A player with a 90% chance to hit a creature lands a Fencing Weapon Special, which applies 8% Cripple Effect on the creature
  • The player's To Hit Chance against the creature is now 98%, so the weapon special receives a damage bonus of 25% + 98% = +123% Damage Bonus

Codex

Main article: Weapon and Shield Codex#Fencing Stances and Finishers

  • Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing.

Fencing Stances and Finishers

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus
Weapon Ability Gambit For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature

Beneficial Skills

Having these skills benefit Fencing.

Skill Benefit
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (10% * (Anatomy Skill / 100))
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)).
Carpentry When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)).
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100)
(2 hour bonus after using the skill)
Mace Fighting
Wrestling
Swordsmanship
Archery
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.

Training

Skill Activity
0-50 Train from NPC
50-75 Passively by Melee combat with a Fencing weapon in the New Player Dungeon
75-100 Passively by Melee combat with a FEncing weapon