Swordsmanship: Difference between revisions

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((''2 hour bonus after using the skill''))
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{{Main|Armor & Weapons}}
{{Main|Armor & Weapons}}
Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs.
Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs.
{|class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!Weapon  
! Weapon  
!Wielded with
! Wielded With
!Poisonable
! Poisonable
|-
|-
|[[File:katana.jpg|left]] Katana
| [[File:katana.jpg]]<br />Katana
|1 Hand
| 1 Hand
|Yes
| Yes
|-
|-
|[[File:cutlass.jpg|left]] Cutlass
| [[File:cutlass.jpg]]<br />Cutlass
|1 Hand
| 1 Hand
|Yes
| Yes
|-
|-
|[[File:scimitar.jpg|left]] Scimitar
| [[File:scimitar.jpg]]<br />Scimitar
|1 Hand
| 1 Hand
|Yes
| Yes
|-
|-
|[[File:longsword.jpg|left]] Longsword
| [[File:longsword.jpg]]<br />Longsword
|1 Hand
| 1 Hand
|Yes
| Yes
|-
|-
|[[File:vikingsword.jpg|left]] Viking Sword
| [[File:vikingsword.jpg]]<br />Viking Sword
|1 Hand
| 1 Hand
|Yes
| Yes
|-
|-
|[[File:broadsword.jpg|left]] Broad Sword
| [[File:broadsword.jpg]]<br />Broad Sword
|1 Hand
| 1 Hand
|Yes
| Yes
|-
|-
|[[File:axe.jpg|left]] Axe
| [[File:axe.jpg]]<br />Axe
|2 Hand
| 2 Hand
|No
| No
|-
|-
|[[File:twohandedaxe.jpg|left]] Two-Handed Axe
| [[File:twohandedaxe.jpg]]<br />Two-Handed Axe
|2 Hand
| 2 Hand
|No
| No
|-
|-
|[[File:battleaxe.jpg|left]] Battle Axe
| [[File:battleaxe.jpg]]<br />Battle Axe
|2 Hand
| 2 Hand
|No
| No
|-
|-
|[[File:waraxe.jpg|left]] War Axe
| [[File:waraxe.jpg]]<br />War Axe
|2 Hand
| 2 Hand
|No
| No
|-
|-
|[[File:doubleaxe.jpg|left]] Double Axe
| [[File:doubleaxe.jpg]]<br />Double Axe
|2 Hand
| 2 Hand
|No
| No
|-
|-
|[[File:executionersaxe.jpg|left]] Executioner's Axe  
| [[File:executionersaxe.jpg]]<br />Executioner's Axe  
|2 Hand
| 2 Hand
|No
| No
|-
|-
|[[File:largebattleaxe.jpg|left|25px]] Large Battle Axe
| [[File:largebattleaxe.jpg]]<br />Large Battle Axe
|2 Hand
| 2 Hand
|No
| No
|-
|-
|[[File:halberd.jpg|left|30px]] Halberd
| [[File:halberd.jpg]]<br />Halberd
|2 Hand
| 2 Hand
|No
| No
|-
|-
|[[File:bardiche.jpg|left|24px]] Bardiche
| [[File:bardiche.jpg]]<br />Bardiche
|2 Hand
| 2 Hand
|No
| No
|}
|}


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|-
|-
| [[Anatomy]]
| [[Anatomy]]
| Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))<br>Increases [[Weapon and Shield Codex|codex finisher]] chance by (10% * (Anatomy Skill / 100))
| style="text-align: left;"| Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))<br>Increases [[Weapon and Shield Codex|codex finisher]] chance by (10% * (Anatomy Skill / 100))
|-
|-
| [[Chivalry]]
| [[Chivalry]]
| Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
| style="text-align: left;"| Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
|-
|-
| [[Tactics]]
| [[Tactics]]
|From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))<br>Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))  
| style="text-align: left;"| From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))<br>Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))  
|-
|-
| [[Arms Lore]]
| [[Arms Lore]]
|Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
| style="text-align: left;"| Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
|-
|-
| [[Lumberjacking]]
| [[Lumberjacking]]
| When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))<br>Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
| style="text-align: left;"| When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))<br>Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
|-
|-
| [[Blacksmithy]]
| [[Blacksmithy]]
|When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.
| style="text-align: left;"| When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.
|-
|-
| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]]  
| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]]  
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.<br>(''2 hour bonus after using the skill'')
| style="text-align: left;"| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.<br>(''2 hour bonus after using the skill'')
|-
|-
| [[Mace Fighting]]<br>[[Wrestling]]<br>[[Archery]]<br>[[Fencing]]
| [[Mace Fighting]]<br>[[Wrestling]]<br>[[Archery]]<br>[[Fencing]]
| Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.
| style="text-align: left;"| Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.
|}
|}


==Codex==
==Codex==

Revision as of 16:59, 12 September 2022

Summary

Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.

  • All one-handed swords can be poisoned using the Poisoning skill.
    • But no two-handed swords weapons can be poisoned.
  • The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses


PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% base chance of inflicting a special attack.
  • Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
    • On a normal attack; bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab.
    • On a backstab; Each bleed damage tick is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
  • Also applies a "Lacerate" effect
    • Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
    • A creature can only have up to 5 Lacerate effects, but there is no cap on bleeds.

Weapons

Main article: Armor & Weapons

Sword class weapons are crafted with Blacksmithy or bought from NPCs.

Weapon Wielded With Poisonable

Katana
1 Hand Yes

Cutlass
1 Hand Yes

Scimitar
1 Hand Yes

Longsword
1 Hand Yes

Viking Sword
1 Hand Yes

Broad Sword
1 Hand Yes

Axe
2 Hand No

Two-Handed Axe
2 Hand No

Battle Axe
2 Hand No

War Axe
2 Hand No

Double Axe
2 Hand No

Executioner's Axe
2 Hand No

Large Battle Axe
2 Hand No

Halberd
2 Hand No

Bardiche
2 Hand No


Beneficial Skills

Having these skills benefit Swordsmanship.

Skill Benefit
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (10% * (Anatomy Skill / 100))
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
(2 hour bonus after using the skill)
Mace Fighting
Wrestling
Archery
Fencing
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.


Codex

Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers

Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.

Swordsmanship Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Accuracy, Attack Speed, and Weapon Special Chance by 1.5% per rank
Stance Defensive Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals 10% of Damage per rank towards a random enemy within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases Melee Special Bleed amounts by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 800% Damage
Finisher Execute Inflicts 600% of Damage to target and then immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player
Weapon Ability Spinslash For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability Rend Immediately resolves up to 5 Bleed ticks present on target that has been inflicted by player. For next 15 seconds new weapon special bleed effects are increased by 50% damage
Weapon Ability Chop Melee hit that triggers ability has its damage increased by 250% (damage further scaled by weapon speed)


Training

Skill Activity
0-50 Train from NPC
50-75 Passively in melee combat using a sword in the New Player Dungeon
75-100 Passively in melee combat using a sword