Swordsmanship: Difference between revisions
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==Summary== | ==Summary== | ||
Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Macing]] weapons. | Swordsmanship allows the use of bladed weapons with a swing speed between the faster [[Fencing]] weapons and slower [[Macing]] weapons. | ||
* All one-handed swords can be poisoned using the [[Poisoning]] skill | * All one-handed swords can be poisoned using the [[Poisoning]] skill | ||
** But no two-handed swords weapons can be poisoned. | ** But no two-handed swords weapons can be poisoned. | ||
* The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses | * The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses | ||
Line 10: | Line 10: | ||
==PvM Special Attack== | ==PvM Special Attack== | ||
* Only works against creatures, not other players | * Only works against creatures, not other players | ||
* Players have a 10% | * Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures | ||
** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ** This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
* Causes the target to take " | * Swords Weapon Specials apply a stackable 8% Lacerate Effect with a max effect of 24% on a target | ||
** On a normal attack; | * Causes the target to take "Bleed" damage every 3 seconds for the next 15 seconds | ||
** On a backstab; Each | ** On a normal attack; Bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab | ||
* Also applies a "Lacerate" effect | ** On a backstab; Each Bleed damage tick is 20% of (33% * the total weapon damage caused by a successful Backstab with a sword weapon | ||
* Also applies a '''"Lacerate"''' effect | |||
** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed) | ** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed) | ||
** A creature can | ** A creature can have up to 5 Lacerate effects, but there is no cap on Bleeds | ||
== Weapons == | |||
==Swordsmanship Weapons== | |||
{{Main|Armor & Weapons}} | {{Main|Armor & Weapons}} | ||
Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs. | Sword class weapons are crafted with [[Blacksmithy]] or bought from NPCs. | ||
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! Poisonable | ! Poisonable | ||
|- | |- | ||
| [[File:katana.jpg]]<br />Katana | | [[File:katana.jpg|link=]]<br />Katana | ||
| 1 Hand | | 1 Hand | ||
| Yes | | Yes | ||
|- | |- | ||
| [[File:cutlass.jpg]]<br />Cutlass | | [[File:cutlass.jpg|link=]]<br />Cutlass | ||
| 1 Hand | | 1 Hand | ||
| Yes | | Yes | ||
|- | |- | ||
| [[File:scimitar.jpg]]<br />Scimitar | | [[File:scimitar.jpg|link=]]<br />Scimitar | ||
| 1 Hand | | 1 Hand | ||
| Yes | | Yes | ||
|- | |- | ||
| [[File:longsword.jpg]]<br />Longsword | | [[File:longsword.jpg|link=]]<br />Longsword | ||
| 1 Hand | | 1 Hand | ||
| Yes | | Yes | ||
|- | |- | ||
| [[File:vikingsword.jpg]]<br />Viking Sword | | [[File:vikingsword.jpg|link=]]<br />Viking Sword | ||
| 1 Hand | | 1 Hand | ||
| Yes | | Yes | ||
|- | |- | ||
| [[File:broadsword.jpg]]<br />Broad Sword | | [[File:broadsword.jpg|link=]]<br />Broad Sword | ||
| 1 Hand | | 1 Hand | ||
| Yes | | Yes | ||
|- | |- | ||
| [[File:axe.jpg]]<br />Axe | | [[File:axe.jpg|link=]]<br />Axe | ||
| 2 Hand | | 2 Hand | ||
| No | | No | ||
|- | |- | ||
| [[File:twohandedaxe.jpg]]<br />Two-Handed Axe | | [[File:twohandedaxe.jpg|link=]]<br />Two-Handed Axe | ||
| 2 Hand | | 2 Hand | ||
| No | | No | ||
|- | |- | ||
| [[File:battleaxe.jpg]]<br />Battle Axe | | [[File:battleaxe.jpg|link=]]<br />Battle Axe | ||
| 2 Hand | | 2 Hand | ||
| No | | No | ||
|- | |- | ||
| [[File:waraxe.jpg]]<br />War Axe | | [[File:waraxe.jpg|link=]]<br />War Axe | ||
| 2 Hand | | 2 Hand | ||
| No | | No | ||
|- | |- | ||
| [[File:doubleaxe.jpg]]<br />Double Axe | | [[File:doubleaxe.jpg|link=]]<br />Double Axe | ||
| 2 Hand | | 2 Hand | ||
| No | | No | ||
|- | |- | ||
| [[File:executionersaxe.jpg]]<br />Executioner's Axe | | [[File:executionersaxe.jpg|link=]]<br />Executioner's Axe | ||
| 2 Hand | | 2 Hand | ||
| No | | No | ||
|- | |- | ||
| [[File:largebattleaxe.jpg]]<br />Large Battle Axe | | [[File:largebattleaxe.jpg|link=]]<br />Large Battle Axe | ||
| 2 Hand | | 2 Hand | ||
| No | | No | ||
|- | |- | ||
| [[File:halberd.jpg]]<br />Halberd | | [[File:halberd.jpg|link=]]<br />Halberd | ||
| 2 Hand | | 2 Hand | ||
| No | | No | ||
|- | |- | ||
| [[File:bardiche.jpg]]<br />Bardiche | | [[File:bardiche.jpg|link=]]<br />Bardiche | ||
| 2 Hand | | 2 Hand | ||
| No | | No |
Revision as of 20:46, 12 September 2022
Summary
Swordsmanship allows the use of bladed weapons with a swing speed between the faster Fencing weapons and slower Macing weapons.
- All one-handed swords can be poisoned using the Poisoning skill
- But no two-handed swords weapons can be poisoned.
- The chance to hit with a swords class weapon is equal to (Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2), plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Swords Weapon Specials apply a stackable 8% Lacerate Effect with a max effect of 24% on a target
- Causes the target to take "Bleed" damage every 3 seconds for the next 15 seconds
- On a normal attack; Bleed damage tick is 20% of the total weapon damage caused by the initial attack except as part of a backstab
- On a backstab; Each Bleed damage tick is 20% of (33% * the total weapon damage caused by a successful Backstab with a sword weapon
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can have up to 5 Lacerate effects, but there is no cap on Bleeds
Swordsmanship Weapons
Main article: Armor & Weapons
Sword class weapons are crafted with Blacksmithy or bought from NPCs.
Weapon | Wielded With | Poisonable |
---|---|---|
Katana |
1 Hand | Yes |
Cutlass |
1 Hand | Yes |
Scimitar |
1 Hand | Yes |
Longsword |
1 Hand | Yes |
Viking Sword |
1 Hand | Yes |
Broad Sword |
1 Hand | Yes |
Axe |
2 Hand | No |
Two-Handed Axe |
2 Hand | No |
Battle Axe |
2 Hand | No |
War Axe |
2 Hand | No |
Double Axe |
2 Hand | No |
Executioner's Axe |
2 Hand | No |
Large Battle Axe |
2 Hand | No |
Halberd |
2 Hand | No |
Bardiche |
2 Hand | No |
Beneficial Skills
Having these skills benefit Swordsmanship.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (10% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP. |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. (2 hour bonus after using the skill) |
Mace Fighting Wrestling Archery Fencing |
Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. |
Codex
Main article: Weapon and Shield Codex#Swordsmanship Stances and Finishers
Sword class weapons benefit from Stances and Finishers provided by a Codex of Swords.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-75 | Passively in melee combat using a sword in the New Player Dungeon |
75-100 | Passively in melee combat using a sword |