Parrying: Difference between revisions

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(→‎Training: Shelter to 80 Skill update)
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==Training==
==Training==
Note that after about 0.5% of Skill gained, the monster will stop giving parry skill gain requiring you to get new ones.
Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! Skill
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-75
| 50-80
| Passively when damage is dealt to the player in the [[New Player Dungeon]]
| Passively when damage is dealt to the player while in the [[New Player Dungeon]]
|-
|-
| 75-100
| 80-100
| Visit a graveyard, gather, skeletons/zombies, allow them to attack you with a Shield is equipped<br>Have another character hit you with a training weapon.
| Gather low level Creatures (graveyards or pets in cities for example) and let them hit you<br>Have another character hit you with a training weapon (much slower but uncapped).
|}
|}

Revision as of 20:28, 19 November 2022

Summary

  • Players may parry melee attacks with shields as well as with two-handed weapons and martial manuals
  • Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
  • Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield's meditation penalty)
  • Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
  • Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage


Parrying Melee Attacks

  • Chance to parry a melee attack is (50% * (Parrying Skill / 100))
  • Successfully parrying an attack from another player or creature will reduce its damage by 75%
  • Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however


Parrying Spells

  • Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
  • Successfully parrying a spell from a creature will reduce its damage by 75%


Shield Taunt

  • Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
  • Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped

Directed Taunt

  • Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases the target's aggression toward the player for 20 seconds
  • The player will then have a 20 second cool down before they can make another Taunt attempt. patch April 2,2020
  • For the next 20 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. patch April 2,2020


Area Taunt

  • Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made
  • On a Parrying Skill check success, the player massively increases the aggression toward themselves for all creatures within 12 tiles for 10 seconds,
  • The player will then have a 30 second cooldown before they can make another Taunt attempt
  • For the next 10 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
  • On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt


Codex


Training

Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.

Skill Activity
0-50 Train from NPC
50-80 Passively when damage is dealt to the player while in the New Player Dungeon
80-100 Gather low level Creatures (graveyards or pets in cities for example) and let them hit you
Have another character hit you with a training weapon (much slower but uncapped).