Discipline Aspect: Difference between revisions

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===Chance to Ignore Weapon Finisher Cooldown Mechanic==
===Finisher Mechanic===
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
* Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)
* Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)

Revision as of 03:15, 20 November 2022

Discipline Aspect Proc

File:disciplineaspectproc.gif


Discipline Aspect Weapon


Discipline Aspect Weapon
Melee Accuracy Bonus 2% per player Discipline Tier Level
Tactics Bonus 2 per player Discipline Tier Level
Aspect Special Chance
(scales with weapon speed)
0.5% + 0.05% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts 700 + (70 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (7.5% + (0.5% * Tier Level)) for 30 seconds (can stack up to two times)


Discipline Aspect Spellbook


Discipline Aspect Spellbook
Mana Refund Chance 1.5% per player Discipline Tier Level
Damage Bonus 1.5% per player Discipline Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts 700 + (70 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (7.5% + (0.5% * Tier Level)) for 30 seconds (can stack up to two times)


Discipline Aspect Armor


Discipline Aspect Armor
Armor Rating Bonus 8% per player Discipline Tier Level
Weapon Special Damage Bonus 15% + 5% per player Discipline Tier Level
Melee Damage + Resistance Bonus
after Using Mana
6% + 2% per player Discipline Tier Level
Chance to Ignore
Weapon Finisher Cooldown
6% + 2% per player Discipline Tier Level

Finisher Mechanic

  • Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
  • Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)
  • When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings


Discipline Aspect Cloth

  • Hue 2490
  • To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

Water

War

Chromatic