Parrying: Difference between revisions
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* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature | * Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature | ||
* Successfully parrying a spell from a creature will reduce its damage by 75% | * Successfully parrying a spell from a creature will reduce its damage by 75% | ||
* You cannot parry spells in PVP | |||
==Shield Taunt== | ==Shield Taunt== |
Revision as of 19:37, 13 February 2023
Summary
- Players may parry melee attacks with shields as well as with two-handed weapons and martial manuals
- Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
- Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield equipped (meditation rate will still be affected by the shield's meditation penalty)
- Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
- Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage
Parrying Melee Attacks
- Chance to parry a melee attack is (50% * (Parrying Skill / 100))
- Successfully parrying an attack from another player or creature will reduce its damage by 75%
- Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however
Parrying Spells
- Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
- Successfully parrying a spell from a creature will reduce its damage by 75%
- You cannot parry spells in PVP
Shield Taunt
- Players may now perform a Shield Taunt by double-clicking a shield they have equipped and targeting a creature (for Direct Taunt) or targeting themselves (Area Taunt)
- Players may also activate Shield Taunt by using the [Taunt command if they have a shield equipped
Directed Taunt
- Upon making a Directed Taunt towards a specific creature, a Parrying Skill check is made
- On a Parrying Skill check success, the player massively increases the target's aggression toward the player for 20 seconds
- The player will then have a 20 second cool down before they can make another Taunt attempt. patch April 2,2020
- For the next 20 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
- On a Parrying Skill check failure, the player must wait 5 seconds before making another Taunt attempt. patch April 2,2020
Area Taunt
- Upon making a Area Taunt (by targeting themselves), a Parrying Skill check is made
- On a Parrying Skill check success, the player massively increases the aggression toward themselves for all creatures within 12 tiles for 10 seconds,
- The player will then have a 30 second cooldown before they can make another Taunt attempt
- For the next 10 seconds, the player's equipped shield receives a 100% bonus to it's AR value when determining damage reduction
- On a Parrying Skill check failure, the player must wait 15 seconds before making another Taunt attempt
Codex
- Parrying can benefit from a Codex, see more: Weapon and Shield Codexes
Training
Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively when damage is dealt to the player while in the New Player Dungeon |
80-100 | Gather low level Creatures (graveyards or pets in cities for example) and let them hit you Have another character hit you with a training weapon (much slower but uncapped). |