Mace Fighting: Difference between revisions
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| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.<br>(''2 hour bonus after using the skill'') | | Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.<br>(''2 hour bonus after using the skill'') | ||
|- | |- | ||
| [[ | | [[Mace Fighting]]<br>[[Swordsmanship]]<br>[[Fencing]] | ||
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP<br> | |||
|- | |||
| [[Wrestling]] | |||
| Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | | Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | ||
|} | |} |
Revision as of 14:02, 24 August 2023
Summary
The Mace Fighting skill allows the use of slow hitting blunt weapons.
- Mace class weapons cannot be Poisoned.
- All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
- The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% base chance of inflicting a Special Attack against creatures
- This chance can be further increased via the Arms Lore, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
- Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
- If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
Beneficial Skills
Having these skills benefit Mace Fighting.
Skill | Benefit |
---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (100% * (Anatomy Skill / 100)) |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) |
Mining | Increases Base Weapon Damage * (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP. |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. (2 hour bonus after using the skill) |
Mace Fighting Swordsmanship Fencing |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
Wrestling | Increases Base Weapon Damage by (25% * Skill / 100) in PvM only. |
Codex
Main article: Weapon and Shield Codex#Macefighting Stances and Finishers
- Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively by Melee combat with a Mace in the New Player Dungeon |
80-100 | Passively by Melee combat with a Mace |