Discipline Aspect: Difference between revisions
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! Aspect Special Effect:<br />Iron Will | ! Aspect Special Effect:<br />Iron Will | ||
| style="text-align:left;" | Inflicts | | style="text-align:left;" | Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) | ||
|} | |} | ||
==Discipline Aspect Spellbook== | ==Discipline Aspect Spellbook== |
Revision as of 09:13, 25 August 2023
Discipline Aspect Proc
Discipline Aspect Weapon
![]() Discipline Aspect Weapon | |
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Melee Accuracy Bonus | 2% per player Discipline Tier Level |
Tactics Bonus | 2 per player Discipline Tier Level |
Aspect Special Chance (scales with weapon speed) |
0.5% + 0.05% per player Discipline Tier Level |
Aspect Special Effect: Iron Will |
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Spellbook
![]() Discipline Aspect Spellbook | |
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Mana Refund Chance | 1.5% per player Discipline Tier Level |
Damage Bonus | 1.5% per player Discipline Tier Level |
Aspect Special Chance (scales with spell circle) |
4% + 0.4% per player Discipline Tier Level |
Aspect Special Effect: Iron Will |
Inflicts 700 + (70 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (7.5% + (0.5% * Tier Level)) for 30 seconds (can stack up to two times) |
Discipline Aspect Armor
![]() Discipline Aspect Armor | |
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Armor Rating Bonus | 8% per player Discipline Tier Level |
Weapon Special Damage Bonus | 15% + 5% per player Discipline Tier Level |
Melee Damage + Resistance Bonus after Using Mana |
6% + 2% per player Discipline Tier Level |
Chance to Ignore Weapon Finisher Cooldown |
6% + 2% per player Discipline Tier Level |
Finisher Mechanic
- Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
- Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)
- When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings
Discipline Aspect Cloth
- Hue 2490
- To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool
Aspects
![]() Aspect Mastery | |||||
---|---|---|---|---|---|
![]() Air |
![]() Arcane |
![]() Artisan |
![]() Blood |
![]() Command |
![]() Death |
![]() Discipline |
![]() Earth |
![]() Eldritch |
![]() Fire |
![]() Fortune |
![]() Frost |
![]() Gadget |
![]() Harvest |
![]() Holy |
![]() Lightning |
![]() Lyric |
![]() Madness |
![]() Poison |
![]() Shadow |
![]() Void |
![]() Water |
![]() War |
![]() Chromatic |