Spirit Speak: Difference between revisions

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==Increased Summons Stats==
==Stats and Skills==
* Spirit Speaking increases the Stats and Skills of all 5th Circle summons by (20% x ([[Effective Skill|Effective Spirit Speaking Skill]] / 100))
* The Stats and Skills of all Summoned Followers types are now increased based on the Caster's Effective Spirit Speak Skill as follows:
* Spirit Speaking increases the Stats and Skills of all 8th Circle summons by (35% x (Effective Spirit Speaking Skill / 100))
** Hit Points: +50% * (Effective Spirit Speak Skill / 100)
** Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)
** Damage: +25% * (Effective Spirit Speak Skill / 100)
** Wrestling: +25% * (Effective Spirit Speak Skill / 100)
** Armor: +25 * (Effective Spirit Speak Skill / 100)
** Magic Resist: +50 * (Effective Spirit Speak Skill / 100)
 
 
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))
* Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))
* The above applies for both regular and Necromancy summons.


==Reducing Effective Spirit Speak==
==Reducing Effective Spirit Speak==

Revision as of 22:47, 28 August 2023

Summary

  • Allows the player to be visible to dead players and understand their speech
  • Using the Spirit Speak skill does NOT heal the player
  • Using the Spirit Speak skill absorbs Spirit Energy and increases Summon Duration for all near-by non-Necromancy summons
  • Tamed and Summoned followers cannot have their damage reduced by more than 90% for any damage they take (unless specifically for an ability or effect that reduces damage to 1)
  • Players gain a (10% * (Effective Spirit Speak Skill / 100)) bonus to Charged Spell Chances


Summon Duration

  • The base Summon Duration for non-Necromancy summoning spell creatures is (2 Minutes + (8 Minutes * (Printed Spirit Speak Skill / 100)))
  • When players use the Spirit Speak skill to harvest energy from nearby corpses, it will automatically extend the Summon Duration of all their nearby non-Necromancy summons
  • The amount of Summon Duration increase gained per corpse is determined based on the Creature Difficulty (viewable in Animal Lore page) of the dead creature and is further scaled based on how much Damage the player did to the creature (as a percentage of the total of all players)
  • Players can achieve a maximum Summon Duration of 30 minutes with Spirit Speak skill corpse harvesting
  • Each corpse harvested by the player will extend the duration of all of their non-Necromancy as follows:
    • Duration Increase in Seconds = (10% + (90% * PlayerDamageDealtToCreaturePerecent)) * (50 * (SquareRoot of Creature Difficulty))


Blade Spirits and Energy Vortexes

  • Blade Spirits and Energy Vortexes are now "non-hostile" to players and tamed creatures and will never attack them
  • Blade Spirits and Energy Vortexes are still considered "Berserk" creatures and will automatically attack any non-tamed creatures/NPCs that are grey in their perception range (players have no control over which monsters/NPCs they attack)
  • Blade Spirits and Energy Vortex will now flag as Green to their caster/allies and Blue to other players (similar to normal pets), and while they will be considered "owned" by the caster, the caster cannot issue any commands to them
  • In order to Release a Blade Spirit or Energy Vortex, players may cast Dispel on them (or on themselves to dispel the oldest), wait for summon duration to expire, or say all release.
  • Blade Spirits and Energy Vortexes and they now gain all player-skill related bonuses (such as Herding Focused Aggresion) that normal summons would receive (including bonuses from Aspect Gear / Mastery Chains)
  • Blade Spirits and Energy Vortexes will now have boosted aggro (higher amounts than Patrol/Guarding/Attack mode-ordered tamed creatures)
  • Players can target themselves with the Dispel spell to dispel their lowest duration Blade Spirit or Energy Vortex in the world, regardless of distance from the caster


PvP

  • When a player attempts to Dispel another player's Summoned Follower (with the Dispel or Mass Dispel spells) there is a (50% * (Controller's Printed Spirit Speak Skill / 100)) chance the Summoned Follower will ignore the dispel attempt (this applies to normal summons and Undead summons, so long as the controller has Spirit Speak skill)
  • If a player enters PvP or removes any Aspect Armor or Mastery Chains that provided a bonus to Effective Spirit Speaking Skill, any summons owned by that player will automatically revert to the Stats and Skills that would be provided by the player's base printed Spirit Speaking Skill (instead of Effective Spirit Speaking skill)


Stats and Skills

  • The Stats and Skills of all Summoned Followers types are now increased based on the Caster's Effective Spirit Speak Skill as follows:
    • Hit Points: +50% * (Effective Spirit Speak Skill / 100)
    • Attack Speed: +12.5% * (Effective Spirit Speak Skill / 100)
    • Damage: +25% * (Effective Spirit Speak Skill / 100)
    • Wrestling: +25% * (Effective Spirit Speak Skill / 100)
    • Armor: +25 * (Effective Spirit Speak Skill / 100)
    • Magic Resist: +50 * (Effective Spirit Speak Skill / 100)


  • Spirit Speaking increases Dispel Resistance of all summons by (20% x (Effective Spirit Speaking Skill / 100))

Reducing Effective Spirit Speak

  • If a player engages in PvP OR reduces their Effective Spirit Speaking skill in some manner (i.e. lowering their printed Spirit Speak or removing an item that increases Effective Spirit Speak skill) all of their existing summons will have their stats and skills automatically reverted to what stats/skills they would have based on their new printed Spirit Speak skill
  • Additionally, engaging in PvP or reducing Effective Spirit Speak skill will cause all Summoner Tome upgrades you have selected for that summon type to be disabled for them


Summoner's Tome

Read more information about the Summoner's Tome


Roles of Summoned Followers

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Air Elemental



Air Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 500 1100 1250 1400 1625
Attack Speed 0 0 0 0 0
Melee Damage 34 - 40 47.6 - 56 51 - 60 54.4 - 64 59.5 - 70
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Air elementals are close range melee dps, without much ability to tank.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Cleave Innate Successful melee attacks inflict an additional (DamageMax * 0.6) damage to a random target within 2 tiles.


Blade Spirits



Blade Spirit
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 300 660 750 840 975
Attack Speed 0 0 0 0 0
Melee Damage 18 - 22 25.2 - 30.8 27 - 33 28.8 - 35.2 31.5 - 38.5
Wrestling 90 126 135 144 157.5
Armor 50 70 75 80 87.5
Magic Resist 50 90 100 110 125

Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 1 Control Slot
  • Berserk type summon
  • Melee Combat
Ability Type Description
Diversion Innate Creature has reduced Aggro.


Earth Elemental



Earth Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Melee Damage 30 - 36 42 - 50.4 45 - 54 48 - 57.6 52.5 - 63
Wrestling 95 133 142.5 152 166.25
Armor 75 95 100 105 112.5
Magic Resist 50 90 100 110 125

Earth elementals function as great tanks, particularly when defending against melee attacks.

  • 2 Control Slots
  • Melee Combat
Ability Type Description
Rooted Innate Creature is immune to Knockback effects and has increased Aggro.


Energy Vortex



Energy Vortex
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Melee Damage 38 - 46 53.2 - 64.4 57 - 69 60.8 - 73.6 66.5 - 80.5
Wrestling 105 147 157.5 168 183.75
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Players can only have one Blade Spirit active at a time, due to this restriction they gain double Summoner's Tome xp

  • 2 Control Slots
  • Berserk type summon
  • Melee Combat
Ability Type Description
Discharge Innate Melee attacks have a 10% chance to restore 5% Health and to inflict an additional (DamageMax * 2.0) damage which ignores armor.


Fire Elemental



Fire Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 400 880 1000 1120 1300
Attack Speed 0 0 0 0 0
Spell Damage 28 - 34 39.2 - 47.6 42 - 51 44.8 - 54.4 49 - 59.5
Wrestling 85 119 127.5 136 148.75
Armor 25 45 50 55 62.5
Magic Resist 100 140 150 160 175

Fire elementals are high dps, ranged spell casters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, dealing 3 hits that each inflict (DamageMax * 0.6) damage that ignores armor.


Water Elemental



Water Elemental
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 24 - 30 33.6 - 42 36 - 45 38.4 - 48 42 - 52.5
Wrestling 100 140 150 160 175
Armor 50 70 75 80 87.5
Magic Resist 150 190 200 210 225

Water elementals are hybrids, defending well against spells while also doing decent spell damage themselves

  • 2 Control Slots
  • Spelllcaster
Ability Type Description
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster.
Elusive Form Innate Creature has an innate 25 parry skill against melee attacks.


Summon Daemon



Daemon
Stat Spirit Speak Skill
Base 80 100 120 150
Hits 600 1320 1500 1680 1950
Attack Speed 0 0 0 0 0
Spell Damage 26 - 32 36.4 - 44.8 39 - 48 41.6 - 51.2 45.5 - 56
Wrestling 95 133 142.5 152 166.25
Armor 50 70 75 80 87.5
Magic Resist 100 140 150 160 175

Daemons, much like fire elementals, are dps focused spellcasters.

  • 2 Control Slots
  • Spellcaster
Ability Type Description
Fury Innate Damage Dealt increased by 5% for every 30 seconds alive (max +30%).




Summon Creature


Summon Creature
Variable combat style based on creature summoned

  • Aegis Rat
  • Black Bear
  • Brown Bear
  • Corpse Eater
  • Firebat
  • Flamehound
  • Grizzly Bear
  • Monitor Hatchling
  • Polar Bear
  • Primordial Whelp
  • Sand Crab
  • Shallow Water


Necromancy Summons

Any summon that is cast while the Necromancy "Vengeful Spirit" ability is active will be summoned as an undead variant. Undead summons do not have a summon timer, but slowly drain their max hp until they "decay". Necromancy summons do more damage then normal summons, but may need to be re-summoned more frequently.

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Spell Regular Summon Undead Summon

Fire Elemental

Lich

Earth Elemental

Ancient Mummy

Air Elemental

Skeletal Fiend

Water Elemental

Rag Witch

Blade Spirits

Skeletal Husk

Energy Vortex

Jackal Spirit

Daemon
summonedvampirethrall.png
Vampire Thrall

Random Creature

Random Undead Creatures


Achievements

  • Players can now gain "Summoner" Achievements in the Skill Mastery Category when a player unlocks 24 Upgrade Points for a single spell
    • Summoner (Basic) requires a player to unlock 24 Upgrade Points for a single spell once
    • Summoner (Advanced) requires a player to unlock 24 Upgrade Points for a single spell four times
    • Summoner (Epic) requires a player to unlock 24 Upgrade Points for a single spell eight times


Training

Skill Activity
0-50 Train from NPC
50-80 Passively while casting spells New Player Dungeon
Alternatively by using the skill (No reagents required, but far less skill gain)
80-100 Passively while casting spells
Alternatively by using the skill (No reagents required, but far less skill gain)