Template:AttackClassUpgrades: Difference between revisions
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!colspan="2"| | !colspan="2"| [[File:icon-attackclass.png]]<br />Attack Class Upgrades | ||
[[File:attackclass.png]] | |||
|- | |- | ||
! Ability Name | ! Ability Name | ||
! Ability Description (Tier 1, Tier 2, Tier 3) | ! Ability Description (Tier 1, Tier 2, Tier 3) | ||
|- | |- | ||
| Ambush || Damage Dealt increased by (10%, 20%, 30%) and Damage Resistance by (5% / 10% / 15%) for 10 seconds after exiting Stealth (including on Backstab) | | Ambush | ||
Damage Dealt increased by (4% / 8% / 12%) if creature does not have Stealth | | style="text-align:left;" | Damage Dealt increased by (10%, 20%, 30%) and Damage Resistance by (5% / 10% / 15%) for 10 seconds after exiting Stealth (including on Backstab)<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have Stealth | ||
|- | |- | ||
| Cornered || Damage Dealt increased by (10%, 20%, 30%) if follower has taken damage from another creature within the last 10 seconds | | Cornered | ||
Damage Dealt increased by (4% / 8% / 12%) if follower has not taken damage from another creature within the last 10 seconds | | style="text-align:left;" | Damage Dealt increased by (10%, 20%, 30%) if follower has taken damage from another creature within the last 10 seconds<br />Damage Dealt increased by (4% / 8% / 12%) if follower has not taken damage from another creature within the last 10 seconds | ||
|- | |- | ||
| Feed || If creature has a Bleed effect on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 10% of Max Health (up to once every 15 seconds) | | Feed | ||
Damage Dealt increased by (4%, 8%, 12%) if target cannot inflict Bleed effects | | style="text-align:left;" | If creature has a Bleed effect on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 10% of Max Health (up to once every 15 seconds)<br />Damage Dealt increased by (4%, 8%, 12%) if target cannot inflict Bleed effects | ||
|- | |- | ||
| Feral || While Frenzied or Enraged, creature's first non-backstab Melee Attack every 15 seconds has its Damage increased by (80% / 160% / 240%) | | Feral | ||
Damage Dealt increased by (4%, 8%, 12%) if creature does not have either of those abilities | | style="text-align:left;" | While Frenzied or Enraged, creature's first non-backstab Melee Attack every 15 seconds has its Damage increased by (80% / 160% / 240%)<br />Damage Dealt increased by (4%, 8%, 12%) if creature does not have either of those abilities | ||
|- | |- | ||
| Hunting Party || Damage Dealt increased by (10% / 20% / 30%) if creature and Tamer are both within 1 tile of target | | Hunting Party | ||
Damage Dealt increased by (4% / 8% / 12%) if creature or Tamer are more than 1 tile from target | | style="text-align:left;" | Damage Dealt increased by (10% / 20% / 30%) if creature and Tamer are both within 1 tile of target<br />Damage Dealt increased by (4% / 8% / 12%) if creature or Tamer are more than 1 tile from target | ||
|- | |- | ||
| Immolate || Flamestrike and Spellburn abilities now have Damage increased by (50% / 100% / 150%) | | Immolate | ||
Damage Dealt increased by (4% / 8% / 12%) if creature does not have either of those abilities | | style="text-align:left;" | Flamestrike and Spellburn abilities now have Damage increased by (50% / 100% / 150%)<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have either of those abilities | ||
|- | |- | ||
| Lethality || Melee Attacks and Spellcasts have a (10% / 20% / 30%) chance to inflict +100% Damage, otherwise will inflict (4% / 8% / 12%) additional Damage | | Lethality | ||
| style="text-align:left;" | Melee Attacks and Spellcasts have a (10% / 20% / 30%) chance to inflict +100% Damage, otherwise will inflict (4% / 8% / 12%) additional Damage | |||
|- | |- | ||
| Menagerie || Damage Dealt increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player) | | Menagerie | ||
Healing Amounts increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player) | | style="text-align:left;" | Damage Dealt increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)<br />Healing Amounts increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player) | ||
|- | |- | ||
| Mutation || Reduces cooldown length of Cooldown Abilities by (2 / 4 / 6) seconds | | Mutation | ||
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability | | style="text-align:left;" | Reduces cooldown length of Cooldown Abilities by (2 / 4 / 6) seconds<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability | ||
|- | |- | ||
| Pelt || Damage Dealt increased by (8% / 16% / 24%) if target is 4 tiles away or more | | Pelt | ||
Damage Dealt increased by (4% / 8% / 12%) if target is within 3 tiles | | style="text-align:left;" | Damage Dealt increased by (8% / 16% / 24%) if target is 4 tiles away or more<br />Damage Dealt increased by (4% / 8% / 12%) if target is within 3 tiles | ||
|- | |- | ||
| Primal || Chance to trigger Passive Abilities increased by (33% / 66% / 100%) of normal | | Primal | ||
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Passive Ability | | style="text-align:left;" | Chance to trigger Passive Abilities increased by (33% / 66% / 100%) of normal<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Passive Ability | ||
|- | |- | ||
| Swarm || Damage Dealt increased by ((2% / 4% / 6%) * Total Followers Controlled By Player) | | Swarm | ||
Healing Amounts increased by ((2% / 4% / 6%) * Total Followers Controlled By Player) | | style="text-align:left;" | Damage Dealt increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)<br />Healing Amounts increased by ((2% / 4% / 6%) * Total Followers Controlled By Player) | ||
|} | |} |