Template:AttackClassUpgrades: Difference between revisions

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{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!colspan="2"|Attack Class Upgrades
!colspan="2"| [[File:icon-attackclass.png]]<br />Attack Class Upgrades
[[File:attackclass.png]]
|-
|-
! Ability Name
! Ability Name
! Ability Description (Tier 1, Tier 2, Tier 3)
! Ability Description (Tier 1, Tier 2, Tier 3)
|-
|-
| Ambush || Damage Dealt increased by (10%, 20%, 30%) and Damage Resistance by (5% / 10% / 15%) for 10 seconds after exiting Stealth (including on Backstab)
| Ambush  
Damage Dealt increased by (4% / 8% / 12%) if creature does not have Stealth
| style="text-align:left;" | Damage Dealt increased by (10%, 20%, 30%) and Damage Resistance by (5% / 10% / 15%) for 10 seconds after exiting Stealth (including on Backstab)<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have Stealth
|-
|-
| Cornered || Damage Dealt increased by (10%, 20%, 30%) if follower has taken damage from another creature within the last 10 seconds
| Cornered
Damage Dealt increased by (4% / 8% / 12%) if follower has not taken damage from another creature within the last 10 seconds
| style="text-align:left;" | Damage Dealt increased by (10%, 20%, 30%) if follower has taken damage from another creature within the last 10 seconds<br />Damage Dealt increased by (4% / 8% / 12%) if follower has not taken damage from another creature within the last 10 seconds
|-
|-
| Feed || If creature has a Bleed effect on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 10% of Max Health (up to once every 15 seconds)
| Feed
Damage Dealt increased by (4%, 8%, 12%) if target cannot inflict Bleed effects
| style="text-align:left;" | If creature has a Bleed effect on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 10% of Max Health (up to once every 15 seconds)<br />Damage Dealt increased by (4%, 8%, 12%) if target cannot inflict Bleed effects
|-
|-
| Feral || While Frenzied or Enraged, creature's first non-backstab Melee Attack every 15 seconds has its Damage increased by (80% / 160% / 240%)
| Feral
Damage Dealt increased by (4%, 8%, 12%) if creature does not have either of those abilities
| style="text-align:left;" | While Frenzied or Enraged, creature's first non-backstab Melee Attack every 15 seconds has its Damage increased by (80% / 160% / 240%)<br />Damage Dealt increased by (4%, 8%, 12%) if creature does not have either of those abilities
|-
|-
| Hunting Party || Damage Dealt increased by (10% / 20% / 30%) if creature and Tamer are both within 1 tile of target
| Hunting Party
Damage Dealt increased by (4% / 8% / 12%) if creature or Tamer are more than 1 tile from target
| style="text-align:left;" | Damage Dealt increased by (10% / 20% / 30%) if creature and Tamer are both within 1 tile of target<br />Damage Dealt increased by (4% / 8% / 12%) if creature or Tamer are more than 1 tile from target
|-
|-
| Immolate || Flamestrike and Spellburn abilities now have Damage increased by (50% / 100% / 150%)
| Immolate
Damage Dealt increased by (4% / 8% / 12%) if creature does not have either of those abilities
| style="text-align:left;" | Flamestrike and Spellburn abilities now have Damage increased by (50% / 100% / 150%)<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have either of those abilities
|-
|-
| Lethality || Melee Attacks and Spellcasts have a (10% / 20% / 30%) chance to inflict +100% Damage, otherwise will inflict (4% / 8% / 12%) additional Damage
| Lethality
| style="text-align:left;" | Melee Attacks and Spellcasts have a (10% / 20% / 30%) chance to inflict +100% Damage, otherwise will inflict (4% / 8% / 12%) additional Damage
|-
|-
| Menagerie || Damage Dealt increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)
| Menagerie
Healing Amounts increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)
| style="text-align:left;" | Damage Dealt increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)<br />Healing Amounts increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)
|-
|-
| Mutation || Reduces cooldown length of Cooldown Abilities by (2 / 4 / 6) seconds
| Mutation
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability
| style="text-align:left;" | Reduces cooldown length of Cooldown Abilities by (2 / 4 / 6) seconds<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability
|-
|-
| Pelt || Damage Dealt increased by (8% / 16% / 24%) if target is 4 tiles away or more
| Pelt
Damage Dealt increased by (4% / 8% / 12%) if target is within 3 tiles
| style="text-align:left;" | Damage Dealt increased by (8% / 16% / 24%) if target is 4 tiles away or more<br />Damage Dealt increased by (4% / 8% / 12%) if target is within 3 tiles
|-
|-
| Primal || Chance to trigger Passive Abilities increased by (33% / 66% / 100%) of normal
| Primal
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Passive Ability
| style="text-align:left;" | Chance to trigger Passive Abilities increased by (33% / 66% / 100%) of normal<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Passive Ability
|-
|-
| Swarm || Damage Dealt increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)
| Swarm
Healing Amounts increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)
| style="text-align:left;" | Damage Dealt increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)<br />Healing Amounts increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)
|}
|}

Latest revision as of 20:39, 29 August 2023


Attack Class Upgrades
Ability Name Ability Description (Tier 1, Tier 2, Tier 3)
Ambush Damage Dealt increased by (10%, 20%, 30%) and Damage Resistance by (5% / 10% / 15%) for 10 seconds after exiting Stealth (including on Backstab)
Damage Dealt increased by (4% / 8% / 12%) if creature does not have Stealth
Cornered Damage Dealt increased by (10%, 20%, 30%) if follower has taken damage from another creature within the last 10 seconds
Damage Dealt increased by (4% / 8% / 12%) if follower has not taken damage from another creature within the last 10 seconds
Feed If creature has a Bleed effect on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 10% of Max Health (up to once every 15 seconds)
Damage Dealt increased by (4%, 8%, 12%) if target cannot inflict Bleed effects
Feral While Frenzied or Enraged, creature's first non-backstab Melee Attack every 15 seconds has its Damage increased by (80% / 160% / 240%)
Damage Dealt increased by (4%, 8%, 12%) if creature does not have either of those abilities
Hunting Party Damage Dealt increased by (10% / 20% / 30%) if creature and Tamer are both within 1 tile of target
Damage Dealt increased by (4% / 8% / 12%) if creature or Tamer are more than 1 tile from target
Immolate Flamestrike and Spellburn abilities now have Damage increased by (50% / 100% / 150%)
Damage Dealt increased by (4% / 8% / 12%) if creature does not have either of those abilities
Lethality Melee Attacks and Spellcasts have a (10% / 20% / 30%) chance to inflict +100% Damage, otherwise will inflict (4% / 8% / 12%) additional Damage
Menagerie Damage Dealt increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)
Healing Amounts increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)
Mutation Reduces cooldown length of Cooldown Abilities by (2 / 4 / 6) seconds
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability
Pelt Damage Dealt increased by (8% / 16% / 24%) if target is 4 tiles away or more
Damage Dealt increased by (4% / 8% / 12%) if target is within 3 tiles
Primal Chance to trigger Passive Abilities increased by (33% / 66% / 100%) of normal
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Passive Ability
Swarm Damage Dealt increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)
Healing Amounts increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)