Template:UtilityClassUpgrades: Difference between revisions
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
!colspan="2"| | !colspan="2"|[[File:icon-utilityclass.png]]<br />Utility Class Upgrades | ||
[[File:utilityclass.png]] | |||
|- | |- | ||
! Ability Name | ! Ability Name | ||
! Ability Description (Tier 1, Tier 2, Tier 3) | ! Ability Description (Tier 1, Tier 2, Tier 3) | ||
|- | |- | ||
| Beast Sting || If any of your creatures has Poison or Disease active on target, increases Damage of Melee Attacks by (10% / 20% / 30%) if creature can inflict Poison or Disease effects | | Beast Sting | ||
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects | | style="text-align:left;" | If any of your creatures has Poison or Disease active on target, increases Damage of Melee Attacks by (10% / 20% / 30%) if creature can inflict Poison or Disease effects<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects | ||
|- | |- | ||
| Breaker || Melee Attacks and Spellcasts ignore (22% / 44% / 66%) of target's Armor and Magic Resist | | Breaker | ||
| style="text-align:left;" | Melee Attacks and Spellcasts ignore (22% / 44% / 66%) of target's Armor and Magic Resist | |||
|- | |- | ||
| Carrion || If creature has Disease active on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 12.5% of Max Health (up to once every 15 seconds) | | Carrion | ||
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects | | style="text-align:left;" | If creature has Disease active on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 12.5% of Max Health (up to once every 15 seconds)<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects | ||
|- | |- | ||
| Contagion || Increases the Damage of Disease effects by (33% / 66% / 100%) | | Contagion | ||
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects | | style="text-align:left;" | Increases the Damage of Disease effects by (33% / 66% / 100%)<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Disease effects | ||
|- | |- | ||
|Debilitate || If any of your creatures has Poison or Disease active on target, the target will receive a stackable (1% / 2% / 3%) Damage Penalty against the Tamer and their Followers for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects | | Debilitate | ||
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects | | style="text-align:left;" | If any of your creatures has Poison or Disease active on target, the target will receive a stackable (1% / 2% / 3%) Damage Penalty against the Tamer and their Followers for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects | ||
|- | |- | ||
|Frostbite || Damage of Chill Abilities increased by (15% / 30% / 45%) and amount of Chill effect applied increased by (33% / 66% / 100%) of normal | | Frostbite | ||
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Chill effects | | style="text-align:left;" | Damage of Chill Abilities increased by (15% / 30% / 45%) and amount of Chill effect applied increased by (33% / 66% / 100%) of normal<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Chill effects | ||
|- | |- | ||
| Metabolism || Successful Melee Attacks will restore (0.66% / 1.33% / 2.0%) of Max Health | | Metabolism | ||
Damage Dealt increased by (4% / 8% / 12%) if already at Max Health | | style="text-align:left;" | Successful Melee Attacks will restore (0.66% / 1.33% / 2.0%) of Max Health<br />Damage Dealt increased by (4% / 8% / 12%) if already at Max Health | ||
|- | |- | ||
| Opportunity || Melee and Spell Damage increased by (20%, 40%, 60%) if creature has applied an Entangle or Hinder effect to the target within last 10 seconds | | Opportunity | ||
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Entangle or Hinder effects | | style="text-align:left;" | Melee and Spell Damage increased by (20%, 40%, 60%) if creature has applied an Entangle or Hinder effect to the target within last 10 seconds<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Entangle or Hinder effects | ||
|- | |- | ||
| Punishment || When creature's Pierce or Hex effects expire on a target, will inflict (DamageMax * (0.5 / 1.0 / 1.5)) Damage onto them which ignores Armor | | Punishment | ||
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Pierce or Hex effects | | style="text-align:left;" | When creature's Pierce or Hex effects expire on a target, will inflict (DamageMax * (0.5 / 1.0 / 1.5)) Damage onto them which ignores Armor<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Pierce or Hex effects | ||
|- | |- | ||
| Scour || If creature has a Weaken or Cripple effect on target, their Tamer will receive a ((1.5% / 3% / 4.5%) * Control Slots) Damage Bonus (stackable) against the target | | Scour | ||
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict these effects | | style="text-align:left;" | If creature has a Weaken or Cripple effect on target, their Tamer will receive a ((1.5% / 3% / 4.5%) * Control Slots) Damage Bonus (stackable) against the target<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict these effects | ||
|- | |- | ||
| Swoop || The next Melee Attack or Spellcast within 10 seconds after using a Cooldown Ability will have its Damage increased by (66% / 133% / 200%) | | Swoop | ||
Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability | | style="text-align:left;" | The next Melee Attack or Spellcast within 10 seconds after using a Cooldown Ability will have its Damage increased by (66% / 133% / 200%)<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability | ||
|- | |- | ||
| Toxic || If any of your creatures has Poison or Disease active on target, their Tamer will receive a stackable (1% / 2% / 3%) Damage Bonus against the target for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects | | Toxic | ||
Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects | | style="text-align:left;" | If any of your creatures has Poison or Disease active on target, their Tamer will receive a stackable (1% / 2% / 3%) Damage Bonus against the target for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects | ||
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