Murder Counts: Difference between revisions
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==Murder Fees== | ==Murder Fees== | ||
When a player commits a murder and is reported for it, | *When a player commits a murder and is reported for it, that player's Murder Fee will default to 1000 Gold | ||
*However, if the victim is able to report more than 1 player for their Murder, the Murder Fee amount will be increased by 250 Gold per additional player beyond the first: each of these additional players will be referred to as "Accomplices" | |||
===Example=== | |||
A player is attacked by 5 different players in a dungeon and is killed (i.e. a murder with 4 Accomplices) | |||
=== | |||
All 5 murderers will have a Murder Fee of (1000 + (4* 250)) = 2000 Gold assigned to them | |||
==Aggression Restrictions== | ==Aggression Restrictions== |
Revision as of 20:23, 31 August 2023
Summary
- Players can track Murder Counts and have a running Murder Fees amount they will be responsible for paying on resurrection as a Murderer
- We have removed the mechanic where players had a random chance to receive 2 Murder Counts when participating in Murders involving multiple attackers
- Murderers who die while participating in a Town Struggle, around an IDOC area, or in a duel/tournament in the Arena, or while on a ship are not subject to resurrection fees
- Each murder count requires 72 hours, of time logged in on the counted character, to decay.
- Players will remain red (murderer status) until they have fewer than 5 murder counts on that character.
Murderer Death
- When players die, if they have 5 Murder Counts or more on their character, they will be responsible for paying off their Murder Fees Gold amount before they are allowed to resurrect
- Upon paying their Murder Fees, the player's Murder Counts will be reduced to 5 (if above 5) and their Murder Fees amount will be set to 0
- If a player elects to waits for their Murder Counts to decay below 5 and then resurrect, any Murder Fees for them will still remain in place, and will simply have to be paid off the next time they die with 5 Murder Counts or more
Reporting Murders and Initial Attack Location
- When a player kills another player and can be reported for murder, it will now track where the Initial Attack occurred at, which is the most recent location where the "Player X is attacking you!" message was sent to the victim
- For all intents and purposes the Initial Attack location will be treated as the *actual* location of the murder for resolving Murder Fees and Aggression Restrictions (explained below)
Note: If a player is killed in a Grey Zone, they will still NOT be able to report the attacker for murder, even if the Initial Attack location occurred in a location where a murder could be reported (i.e. dying in a Grey Zone can never result in a Murder Count)
Murder Fees
- When a player commits a murder and is reported for it, that player's Murder Fee will default to 1000 Gold
- However, if the victim is able to report more than 1 player for their Murder, the Murder Fee amount will be increased by 250 Gold per additional player beyond the first: each of these additional players will be referred to as "Accomplices"
Example
A player is attacked by 5 different players in a dungeon and is killed (i.e. a murder with 4 Accomplices)
All 5 murderers will have a Murder Fee of (1000 + (4* 250)) = 2000 Gold assigned to them
Aggression Restrictions
- When Account Aggression is active, it can be seen in the Buff Bar (shown below)
- When a Murderer dies in a dungeon for any reason, they will by default have a 15 minute Aggression Restriction applied for that dungeon
- However, if within the 30 minutes prior to their death the Murderer is reported for any murders in that dungeon, their Aggression Restriction for the dungeon will be adjusted based on the longest penalty listed amongst the Initial Attack locations of any murders they were Reported for in that dungeon during that time
Location | Minutes |
---|---|
Dungeon Lvl 1 | 90 |
Dungeon Lvl 2 | 45 |
Dungeon Lvl 3 | 15 |
Boss Rooms | 15 |
Wilderness | 15 |
Example:
- A murderer attacks someone in Nusero Level 3 and kills the victim in Nusero Level 2 (Initial Attack location is considered Level 3)
- The murderer then attacks someone in Nusero Level 2 and kills the victim in Nusero Level 1 (Initial Attack location is considered Level 2)
- The murderer themselves are then killed in Nusero Level 1
- The murderer will now receive an Aggression Restriction for Nusero of 45 minutes, due to the murder that had an Initial Attack location of Level 2
Aggression Restrictions for Unique Areas
Some areas will be considered unique and have a custom Aggression Restriction structure. Unique Murder Fees for locations are as follows:
Location | Minutes |
---|---|
Inferno Lvl 1 | 90 |
Inferno Lvl 2 and Boss Room | 30 |
Shadowspire Cathedral Lvl 1 | 30 |
Shadowspire Cathedral Lvl 2/3 and Boss Rooms | 15 |
Urukton Bluffs | 30 |
Undermountain | 30 |
Forsaken Keep | 30 |
Aggression Restrictions for Wilderness
- If a Murderer dies in the Wilderness, their Aggression Restriction for the Wilderness will default to 15 Minutes
- However, if they have committed any murders in any High Penalty (90 Minutes) dungeon areas within the last 30 minutes, their Wilderness Aggression Restriction duration will be increased to 30 Minutes
Example:
- A player commits several murders in Pulma level 1 and then exits the dungeon and is killed in the Overworld
- The Murderer then receives an Aggression Restriction for the Wilderness of 30 minutes instead of the normal 15 minute duration