Discipline Aspect: Difference between revisions

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| style="text-align:left;" | 15% + 5% per player Discipline Tier Level
| style="text-align:left;" | 15% + 5% per player Discipline Tier Level
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|-
! Melee Damage + Resistance Bonus<br />after Using Mana (for 10s)
! Melee Damage + Resistance Bonus<br />after Using Mana (for 10s) ^
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
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|-
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| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
| style="text-align:left;" | 6% + 2% per player Discipline Tier Level
|}
|}
 
^ damage & resistance bonus does not stack
===Finisher Mechanic===
===Finisher Mechanic===
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
* Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)

Revision as of 16:10, 1 October 2023

Discipline Aspect Proc

File:disciplineaspectproc.gif


Discipline Aspect Weapon


Discipline Aspect Weapon
Melee Accuracy Bonus 2% per player Discipline Tier Level
Tactics Bonus 2 per player Discipline Tier Level
Aspect Special Chance
(scales with weapon speed)
0.5% + 0.05% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts 600 + (60 * Tier Level) damage to your immediate target and increases your Melee Damage, Spell Damage, and Damage Resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)

Discipline Aspect Spellbook


Discipline Aspect Spellbook
Mana Refund Chance 1.5% per player Discipline Tier Level
Damage Bonus 1.5% per player Discipline Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Discipline Tier Level
Aspect Special Effect:
Iron Will
Inflicts (600 + (60 * Tier Level)) damage to target and increases your melee damage, spell damage, and damage resistance by (6.0% + (0.6% * Tier Level)) for 30 seconds (can stack up to two times)

Discipline Aspect Armor


Discipline Aspect Armor
Armor Rating Bonus 8% per player Discipline Tier Level
Weapon Special Damage Bonus 15% + 5% per player Discipline Tier Level
Melee Damage + Resistance Bonus
after Using Mana (for 10s) ^
6% + 2% per player Discipline Tier Level
Chance to Ignore
Weapon Finisher Cooldown
6% + 2% per player Discipline Tier Level

^ damage & resistance bonus does not stack

Finisher Mechanic

  • Players are normally allowed to trigger a Weapon Finisher only once against a normal creature (i.e an infinite cooldown)
  • Players are normally allowed to trigger a Weapon Finisher only once every 60 seconds against a Boss-level creature (i.e a 60 second cooldown)
  • When players trigger a Weapon Finisher with Discipline Armor, they have a chance to ignore their standard Cooldown for Weapon Finishers, which would allow them to potentially trigger another Weapon Finisher immediately on subsequent weapon swings

Discipline Aspect Cloth

  • Hue 2490
  • To Craft: 120 Tailoring, 1 Discipline Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

Water

War

Chromatic