Lockpicking: Difference between revisions

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[[File:treasuremap-openingachest.gif|link=]]
[[File:treasuremap-openingachest.gif|link=]]




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* Using exceptional and colored material Lockpicks increases the player's [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool
* Using exceptional and colored material Lockpicks increases the player's [[Effective Skill|Effective Lockpicking skill]] as well as increases the amount of progress made on each successful skill check against on the chest for the related tool
* '''A player's chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)'''
* '''A player's chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)'''
==Continuous Lockpicking==
* Players can now enable "Continous Lockpicking" and "Continuous Remove Trap" for Treasure Maps, Dungeon Chests, and Locksmith Training Boxes
* If Continuous Lockpicking is enabled, the player will continue to make Lockpicking attempts until the chest is unlocked
* If Continuous Remove Trap is enabled, the player will continue to make Remove Trap attempts until the chest is removed of traps or a trap is detonated
* If a player's Lockpick or Trap Tool breaks while using the Continuous mechanic is enabled, a new tool of the previous resource type will be used
* If no tool of the previous resource type can be found, automatic Lockpicking or Remove Trap will stop
[[File:continuouslockpickinggump.png|link=]]




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==Harvest Aspect==
* Lockpicking is affected by bonuses from the [[Harvest Aspect]]


==Harvest Aspect==
* Lockpicking is also affected by bonuses from the [[Harvest Aspect]]


==Training==
==Training==

Revision as of 21:35, 20 October 2023

Summary



Dungeon and Treasure Map Chests

  • Dungeon and Treasure Map chests have a Lock Difficulty that ranges from level 1 to 8 (based on dungeon location or map difficulty) and a Lock Progress value from 0-100%
  • Players can make Lockpicking attempts on the chest using Lockpicks with successes increasing the Lockpicking Progress
    • If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt
    • As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease
  • Players can double-click chests to open a Lockpicking window
    • Lockpicking/Remove Trap success chances and progress values are displayed here
    • Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest
    • Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack
  • Players can also elect to simply double click Lockpicks and target the chest
  • Single clicking on a chest will display the chest's Lockpicking / Remove Trap progress (if any has been made)
  • After a Dungeon Chest has reached 100% Lockpicking progress, a timer starts after which the chest will close and reset (with higher level difficulty chests having longer reset times)
  • Using exceptional and colored material Lockpicks increases the player's Effective Lockpicking skill as well as increases the amount of progress made on each successful skill check against on the chest for the related tool
  • A player's chance to successfully Lockpick is ((Effective Skill - Chest Minimum Skill) * 2.5%)


Continuous Lockpicking

  • Players can now enable "Continous Lockpicking" and "Continuous Remove Trap" for Treasure Maps, Dungeon Chests, and Locksmith Training Boxes
  • If Continuous Lockpicking is enabled, the player will continue to make Lockpicking attempts until the chest is unlocked
  • If Continuous Remove Trap is enabled, the player will continue to make Remove Trap attempts until the chest is removed of traps or a trap is detonated
  • If a player's Lockpick or Trap Tool breaks while using the Continuous mechanic is enabled, a new tool of the previous resource type will be used
  • If no tool of the previous resource type can be found, automatic Lockpicking or Remove Trap will stop


Tool Bonus

Material Effective Skill Progress Bonus

Exceptional
+5 +12.50%

Iron

Dull Copper
+1 +2.5%

Shadow Iron
+2 +5%

Copper
+3 +7.5%

Bronze
+4 +10%

Gold
+5 +12.5%

Agapite
+6 +15%

Verite
+7 +17.5%

Valorite
+8 +20%

Avarite
+9 +22.5%


Chest Difficulty

Dungeon/Treasure Map Chests

Chest Difficulty Level Minimum Skill Progress Amount
Worthless 1 0 ((40% to 80%) * (1 + Tool Bonus)) %
Very Easy 2 25 ((36% to 72%) * (1 + Tool Bonus)) %
Easy 3 50 ((32% to 64%) * (1 + Tool Bonus)) %
Average 4 75 ((28% to 56%) * (1 + Tool Bonus)) %
Difficult 5 95 ((24% to 48%) * (1 + Tool Bonus)) %
Very Difficult 6 105 ((20% to 40%) * (1 + Tool Bonus)) %
Extremely Difficult 7 115 ((16% to 32%) * (1 + Tool Bonus)) %
Nearly Impossible 8 125 ((12% to 24%) * (1 + Tool Bonus)) %

Paragon Chests

Paragon Chest Minimum Skill Progress Chance
Lesser ~75 ???
Greater ~95 ???


Harvest Aspect


Training

Skill Activity
0-50 Train from NPC
50-80 Use a Locksmith Training Box and repeat picking locks in New Player Dungeon
80-120 Continue using a Locksmith Training Box and repeat picking locks